
PolicyChanged this version
Possible Offense
Members will be able to be called into offensive wars declared by other members, but do not have to accept.
First Italian LeagueInternational Organizationjoin offensive wars can call
Second Italian LeagueInternational Organizationjoin offensive wars can call
Third Italian LeagueInternational Organizationjoin offensive wars can call
League SponsorSpecial Statusjoin offensive wars can call
Assured OffensePolicywants propose policy
Automatic OffensePolicywants propose policyDefinitionin_game/common/laws/io_alliances_law.txt:704
706join_offensive_wars_can_call = {
707custom_tooltip = {
708text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS Is not a League Sponsor of this League
709trigger_if = {
710limit = {
711OR = {
}
}
717NOT = {
718country_has_special_status = {
720country = scope:recipient
}
}
}
}
725custom_tooltip = {
726text = JOIN_WARS_DEFAULT_REASON Is at War with any non-member of International Organization
727always = yes
}
}
730wants_this_policy_bias = {
732add = {
733desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" Difficulty of conquest targets
736max = 30
737min = 0.5
}
}
740wants_propose_policy = {
741if = {
742limit = {
743scope:recipient = {
744international_organization_has_leader = yes
}
746NOT = {
746is_leader_of_international_organization = scope:recipient
}
}
748subtract = {
749desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" Is not leader of Recipient
750value = 1000
}
}
753else = {
754add = {
755desc = "BIAS_FROM_RULER_TRAITS" Bias from Ruler Traits
}
}
759if = {
760limit = {
761scope:recipient = {
762OR = {
}
}
}
768subtract = {
769desc = "WE_ALREADY_HAVE_A_BETTER_POLICY" We already have a better policy
770value = 1000
}
}
}
774wants_keep_policy = {
775add = {
776desc = "DIPLOREASON_BASE" Base
777value = 20
}
}
780policy_bias_towards_new_member = {
781if = {
782limit = {
783OR = {
784is_rival_of = scope:actor
785is_enemy_of = scope:actor
}
}
788add = {
789desc = "[rival_enemy|e]"
790value = -1000
}
}
793add = {
794desc = "game_concept_opinion" Opinion
795scope:actor = {
796value = prev_opinion_of_this
797multiply = 0.1
}
}
800add = {
801desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" Difficulty of conquest targets
804max = 30
805min = 0.5
}
}