
Policy
Imperial Religion - Calvinism
Our faith in Calvinism is strong, and should be a foundational part of the Empire from now on. It is therefore our sacred calling to follow Calvinist teachings.
Potential
CalvinismExists
CalvinismExistsAllow
- Has enacted
Imperial Religion - ↗If
Start Law Debate is NOT an ongoing voteThenIfInternational Organization Type:
Holy Roman EmpireElse ifInternational Organization Type:
Middle KingdomOtherwiseNo restrictionOtherwiseNo restriction
Potential · From
Imperial Religion
Imperial ReligionInternational Organization Type:
Holy Roman Empire
Holy Roman EmpireAllow · From
Imperial Religion↗
Imperial ReligionIf
Holy Roman EmpireHas Variable: hre_emperor_cannot_change_policies
Holy Roman EmpireHas Variable: hre_emperor_cannot_change_policiesThen
The Emperor is allowed to change the Policies of the Holy Roman Empire
Holy Roman EmpireDoes NOT have Variable: hre_emperor_cannot_change_policies
Holy Roman EmpireDoes NOT have Variable: hre_emperor_cannot_change_policiesCan't be changed while · From
Imperial Religion
Imperial Religion- Subject:
Imperial Religion
Holy Roman EmpireHas Variable: hre_locked_law_imperial_religion↗
Exact conditions
Requires 2
Laws
Imperial ReligionAllow
Religions
CalvinismPotential
References 1
Imperial ReligionWhen activated
Mentions 1
CalvinismDesc
Required by 1
Imperial ElectionWhen passed
Part of 1
Imperial ReligionHre religion calvinist
Granted by 1
Religious SupremacyEffect
Scripting 7
Grants 1
- Imperial AuthorityWhen activated
Uses 5
Scripted Effects
- hre_bind_voting_to_religionWhen activated
- hre_lock_lawlaw = imperial_religionWhen activated
- hre_on_reform_level_passed_effectlaw_imperial_authority_cost = 50When activated
- hre_set_imperial_religiontype = religion · value = calvinistWhen activated
Scripted Triggers
- has_currency_to_vote_for_lawvalue = 50Allow
References 1
- imperial_authority_standard_lawAllow, When activated
allow = {
}



