Efekt skryptowy
enforce_religion_effect
Definicjain_game/common/scripted_effects/country_effects.txt:2693
2694$target$ = {
2695change_religion = $actor$.religion
2697add_cooldown = {
2698type = convert_religion
2699years = 10
}
2701capital = {
2702every_pop = {
2703limit = {
2704NOT = {
2705religion = $actor$.religion
}
}
2708split_pop = {
2709fraction = 0.16
2710religion = $actor$.religion
}
}
}
}