Wzniesienie fortecy beja
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Wzniesienie fortecy beja

raise_bey_fortressin_game/common/generic_actions/rise_of_the_ottomans.txt:291

Nasze wpływy sięgają daleko poza granice naszej stolicy, dlatego też potrzebujemy wytrzymałych fortyfikacji, zwłaszcza po to, by chroniły nasze siedziby władzy za wciąż rozszerzającymi się granicami...

WymagaForteca bejaBudowlaselect trigger 2MiastoRanga lokacjiselect trigger 2MegalopolisRanga lokacjiselect trigger 2Rozkwit narodu tureckiegoSytuacjaselect trigger 1Miasto warowneModyfikator statycznyselect trigger 2Uç BeyTyp poddanegoselect trigger 2WasalTyp poddanegoselect trigger 2recently_elevanted_stronghold_variableZmiennaselect trigger 2

Definicjain_game/common/generic_actions/rise_of_the_ottomans.txt:291

292type = situation
293show_message = no
294potential = {
295scope:actor = {
296has_reform = government_reform:anatolian_beylik
}
}
300allow = {
301scope:actor = {
302at_war = no
303is_during_bankruptcy = no
}
}
307automation_tick = never
308automation_tick_frequency = 12
310ai_tick = monthly
311ai_tick_frequency = 12
313price = price:p_building_age_2_renaissance
316cooldown = {
317type = raise_bey_fortress_key
318months = 12
}
321select_trigger = {
322looking_for_a = situation
323interaction_source_list = {
325add_to_list = source
}
}
328target_flag = recipient
329name = "choose_situation" Wybierz Concept:
330column = {
331data = name
}
333visible = {
335situation_is_active = yes
}
}
339select_trigger = {
340looking_for_a = location
341interaction_source_list = {
342scope:actor = {
343every_owned_non_rural_location = {
344limit = {
344OR = {
344location_rank = location_rank:city
344location_rank = location_rank:megalopolis
}
}
345add_to_list = source
}
347every_subject = {
348limit = {
349is_disloyal_subject = no
350OR = {
351is_subject_type = vassal
352is_subject_type = uc_bey
}
354any_owned_non_rural_location = {
355OR = {
355location_rank = location_rank:city
355location_rank = location_rank:megalopolis
}
}
}
358every_owned_non_rural_location = {
359limit = {
359OR = {
359location_rank = location_rank:city
359location_rank = location_rank:megalopolis
}
}
360add_to_list = source
}
}
}
}
365target_flag = target
366name = "choose_location" Wybierz Concept
367none_available_msg_key = "no_locations_available"
368column = {
368data = name
}
369column = {
369data = population
}
370visible = {
371region = region:anatolia_region
372OR = {
372location_rank = location_rank:city
372location_rank = location_rank:megalopolis
}
373NOT = {
373has_building = building_type:bey_fortress
}
374NOT = {
374has_location_modifier = stronghold_city_modifier
}
375NOT = {
}
}
}
379effect = {
380if = {
381limit = {
382exists = scope:target
}
384scope:target = {
385construct_building = {
386building_type = building_type:bey_fortress
387cost_multiplier = 0
388cost_multiplier_reason = "royal_sponsorship"
}
}
391scope:actor = {
391add_army_tradition = army_tradition_mild_bonus (5)
}
}
393custom_tooltip = raise_bey_fortress_tt Wzniesiona w mieście Forteca beja czyni je prawdziwym bastionem władzy, co może zapewnić w ramach Concept wiele korzyści, takich jak wzrost Concept czy Concept.

Jeśli jednak lokacja ta wpadnie w ręce wroga, nasza Stability i Government Power mocno ucierpią.
}
396ai_will_do = {
398if = {
399limit = {
399exists = scope:target
}
400add = {
401desc = "[target.GetName] [proximity|e]"
402value = scope:target.proximity
}
404add = {
405desc = "[target.GetName] [development|e]"
406value = scope:target.development
}
408if = {
409limit = {
410scope:target.owner ?= {
410is_subject_of = scope:actor
}
}
412add = {
413desc = "owned by a subject"
414value = -25
}
}
}
418else = {
419add = {
420value = 50
421desc = BASE_VALUE
}
}
}
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