Grypa
ChorobaZmienione w tej wersji

Grypa

influenzain_game/common/diseases/influenza.txt:1

Szeroko rozpowszechniona choroba charakteryzująca się zwykle u zdrowych osób łagodnymi objawami, takimi jak katar oraz gorączka, stanowiąca jednak wysokie zagrożenie dla dzieci, ludzi starszych oraz tych osłabionych już przez jakiś uraz bądź inną przypadłość.

WymagaEntrepôtBudowlar0Wioska handlowaBudowlar0RynekBudowlar0Targ niewolnikówBudowlar0GiełdaBudowlar0Centrala handlowaBudowlar0Zimny pustynnyKlimatr0KontynentalnyKlimatr0Wielka zarazaSytuacjaspawn

Definicjain_game/common/diseases/influenza.txt:1

4monthly_spawn_chance = {
5value = 0.25
}
9spawn = {
10random_ownable_location = {
11limit = {
13population > 1
15OR = {
16winter_level = normal
17winter_level = severe
}
22trigger_if = {
23limit = {
25situation_is_active = no
26situation_has_ended = no
}
}
30OR = {
31continent = continent:asia
32continent = continent:europe
33continent = continent:africa
34continent = continent:oceania
}
}
}
40spawn_disease = {
41disease = scope:disease
42value = 0.5
45save_scope_as = outbreak_scope
}
}
}
54r0 = {
56value = {
1
2
}
57if = {
58limit = {
60OR = {
61climate = continental
62climate = cold_arid
}
}
65multiply = 1.2
}
68if = {
69limit = {
70OR = {
71has_building_with_at_least_one_level = market_village
72has_building_with_at_least_one_level = marketplace
73has_building_with_at_least_one_level = slave_market
74has_building_with_at_least_one_level = entrepot
75has_building_with_at_least_one_level = trading_hub
76has_building_with_at_least_one_level = stock_exchange
}
}
79multiply = 1.2
}
81multiply = {
82value = "disease_presence(scope:disease)"
83multiply = 2
84add = 1
}
}
93calc_interval_days = {
4
12
}
97location_stagnation_chance = {
98if = {
99limit = {
100disease_presence(scope:disease) > 0.05
}
102value = "distance_to_squared(scope:disease.origin)"
103multiply = 0.0006
104multiply = 0.005
}
106else = {
107value = "distance_to_squared(scope:disease.origin)"
108multiply = 0.00006
}
}
114percentage_to_meet_their_fate_on_calc = {
115value = 0.25
}
120location_modifier = {
}
125monthly_resistance_reduction = 0.002
129mortality_rate = {
130value = 0.001
}
134character_mortality_chance = {
135value = 0.05
136multiply = "disease_presence(scope:disease)"
}
140on_spread_to_country = {
141trigger_event_non_silently = diseases.1
}
145map_color = {
146lerp = {
147min_color = rgb {
150
177
188
}
148max_color = rgb {
2
113
141
}
149factor = "disease_presence(scope:disease)"
}
}
153secondary_map_color = {
154if = {
155limit = {
156disease_affects_pops_here = scope:disease
}
158value = rgb {
100
120
188
}
}
}
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