Interakcja postaci

Egzekucja

execute_characterin_game/common/character_interactions/execute_character.txt:1

Postać zostanie poddana egzekucji.

WymagaMieszczanieStaneffectDuchowniStaneffectSzlachciceStaneffectWłościanieStaneffectMożliwość egzekucji postaciTyp modyfikatorapotentialhas_banished_or_executed_characterZmiennaeffect

2on_own_nation = yes
3message = yes
5ai_tick = never
7potential = {
8scope:actor = {
}
}
13allow = {
14scope:actor = {
15government_power >= 50
16stability > 0
}
}
20select_trigger = {
21looking_for_a = character
22source = actor
23target_flag = recipient
24name = "choose_character" Wybierz Character:
25column = {
26data = name
}
28visible = {
29is_alive = yes
}
31enabled = {
32is_ruler = no
33is_heir = no
34is_consort = no
35is_regent = no
36trigger_if = {
37limit = {
38has_dynasty = yes
39scope:actor = {
40ruler = {
40has_dynasty = yes
}
}
}
43NOT = {
43dynasty = scope:actor.ruler.dynasty
}
}
}
}
48effect = {
49scope:actor = {
50if = {
51limit = {
51scope:recipient = {
51is_ruler = yes
}
}
52add_prestige = ABDICATE_PRESTIGE_HIT (-50)
53add_government_power = ABDICATE_GOVERNMENT_POWER_HIT (-20)
}
55if = {
56limit = {
56scope:recipient = {
56is_heir = yes
}
}
57add_prestige = DISINHERIT_PRESTIGE_HIT (-50)
}
59if = {
60limit = {
60scope:recipient = {
60is_consort = yes
}
}
61add_prestige = REMOVE_CONSORT_PRESTIGE_HIT (-30)
}
63if = {
64limit = {
64scope:recipient = {
}
}
65add_estate_satisfaction = {
}
66add_stability = stability_extreme_penalty (-20)
}
68if = {
69limit = {
69scope:recipient = {
}
}
70add_estate_satisfaction = {
}
71add_stability = stability_severe_penalty (-12)
}
73if = {
74limit = {
74scope:recipient = {
}
}
75add_estate_satisfaction = {
}
76add_stability = stability_mild_penalty (-7)
}
78if = {
79limit = {
79scope:recipient = {
}
}
80add_estate_satisfaction = {
}
81add_stability = stability_weak_penalty (-2.5)
}
83if = {
84limit = {
}
}
87custom_tooltip = increase_gov_power_cost_executed_character_tt Zwiększenie kosztu w Concept następnego użycia interakcji „Wygnanie” i „Egzekucja” o 5 i zmieni czas obowiązywania zwiększonych kosztów na 2 lata.
88hidden_effect = {
89if = {
90limit = {
90NOT = {
}
}
91set_variable = {
91value = -5
91days = 730
}
}
93else = {
95change_variable = {
}
97set_variable = {
}
}
}
}
102hidden_effect = {
103if = {
104limit = {
104exists = ruler
}
105scope:actor = {
106kill_character = {
107target = scope:recipient
108reason = execution
109killer = ruler
}
}
}
113else = {
114scope:actor = {
115kill_character = {
116target = scope:recipient
117reason = execution
}
}
}
}
}
124ai_will_do = {
}
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