
Działanie gabinetu
Promuj Katolicyzm
Zwiększy to ilość Pops, które Concept co miesiąc na Katolicyzm.
Mieszczanie – zablokowano nawrócenieTyp modyfikatoraallow
Duchowieństwo – zablokowano nawrócenie.Typ modyfikatoraallow
Szlachta – zablokowano nawrócenieTyp modyfikatoraallow
Włościanie – zablokowano nawrócenieTyp modyfikatoraallow
KatolicyzmReligiaselect trigger 1, select trigger 2lit_enable_conversion_to_catholicism_variableZmiennapotentialModyfikatory
Definicjain_game/common/cabinet_actions/lit_promote_catholicism.txt:1
2ability = mil
4allow_multiple = yes
11allow = {
12religious_unity < 1.0
}
21select_trigger = {
22looking_for_a = religion
23target_flag = target
25source_ai_override = actor
26source_flags_ai_override = include_any_present
27name = "convert_religion_select_religion" Wybierz Concept, na którą się nawrócić.
28none_available_msg_key = "convert_religion_no_religions"
29column = {
30data = name
}
32column = {
33data = religion_percentage_in_country
}
35default_sort = religion_percentage_in_country
}
41select_trigger = {
42looking_for_a = province
43source = actor
44target_flag = target_1
45name = "promote_religion_select_province" Wybierz Concept, której Pops mają ulec Concept
46none_available_msg_key = "promote_religion_no_provinces"
47column = {
48data = name
}
50column = {
51data = province_religion_percentage
}
53column = {
54data = population
}
56default_sort = province_religion_percentage
57visible = {
58any_location_in_province = {
}
64NOT = {
64interaction_target = target_1
}
}
}
66map_color = {
67lerp = {
70factor = "province.religion_percentage(religion:catholic)"
}
}
}
75is_finished = {
76scope:target_1 = {
77religion_percentage(religion:catholic) = 1.0
}
}
81on_activate = {
82if = {
83limit = {
84exists = scope:target_1
}
}
}
99progress = {
100scope:target_1 = {
101value = "religion_percentage(religion:catholic)"
}
}
105map_marker = {
106show_for_owner = yes
}
