
BudowlaZmienione w tej wersji
Gildia krawców
Zapotrzebowanie na luksusowe tekstylia, takie jak wełna, jedwab czy aksamit o cienkim splocie, to lukratywny biznes, w którym uczestniczy często arystokracja. Rozwijając zaawansowane techniki tkania i wykańczania tkanin, te centra innowacji zwykle w znacznym stopniu przyczyniają się do rozwoju gospodarki zarówno lokalnej, jak i państwowej.
Metody produkcji 7
Definicjain_game/common/building_types/production_fine_cloth.txt:1
2is_foreign = no
4max_levels = fine_cloth_guild_max_level
5startup_ramp_target = guild_startup_ramp_target
9employment_size = guild_employment
11town = yes
12city = yes
13megalopolis = yes
17build_time = guild_build_time
19unique_production_methods = {
20fine_cloth_guild_maintenance = {
21cloth = 0.8333
22produced = fine_cloth
23output = 0.5
25debug_max_profit = guild_profit_margin
26category = guild_input
}
29wool_weavers_maintenance = {
30wool = 1.0
32produced = fine_cloth
33output = 0.5
35debug_max_profit = guild_profit_margin
36category = guild_input
}
39silk_weavers_maintenance = {
40silk = 0.875
42produced = fine_cloth
43output = 0.7
45category = guild_input
46debug_max_profit = guild_profit_margin
}
49spanish_cloth_maintenance = {
50allow = {
51custom_tooltip = {
52text = has_unlocked_spanish_cloth_industry
53has_variable = spanish_cloth_industry
}
}
56wool = 1.0
58produced = fine_cloth
59output = 0.5
61category = guild_input
62debug_max_profit = guild_profit_margin
}
}
66unique_production_methods = {
67base_fine_cloth_guild_maintenance = {
68produced = fine_cloth
69dyes = 0.125
70output = 0.1
72category = guild_input
74debug_max_profit = guild_profit_margin
}
77alum_fine_cloth_guild_maintenance = {
78alum = 0.0522
79dyes = 0.2108
80produced = fine_cloth
81output = 0.2
83debug_max_profit = guild_profit_margin
84category = guild_input
}
87fur_trim_guild_maintenance = {
88fur = 0.5
89produced = fine_cloth
90output = 0.2
92debug_max_profit = guild_profit_margin
93category = guild_input
}
}
98custom_tags = {
guild
}