
Peace Treaty
Force Convert TARGET COUNTRY to COUNTRY Religion
The glory of our religion must be spread - even if it is done so by the blade!
BohemiaCountrycost
Blocked from ConversionModifier Typepotential
CatholicismReligioncost, effect, potential
HussitismReligioncost, effect, potential
Hussite WarsSituationcost, effect, potentialDefinitionin_game/common/peace_treaties/force_convert.txt:1
2cost = {
3add = {
4desc = "DIPLOREASON_COUNTRY_COST" Warscore cost of Country
5value = 60
}
7if = {
8limit = {
9AND = {
}
}
15add = {
16desc = "hussite_wars" Hussite Wars
17value = 10
}
19if = {
21add = {
22desc = "[loser.GetAdjective] [ShowReligionName('hussite')] [population|e]"
23value = {
24add = "scope:loser.religion_percentage_in_country(religion:hussite)"
25multiply = 50
}
}
}
29else = {
30add = {
31desc = "[loser.GetAdjective] [ShowReligionName('hussite')] [population|e]"
32value = {
33add = "scope:loser.religion_percentage_in_country(religion:hussite)"
34multiply = 25
}
}
}
}
}
40base_antagonism = 1
41antagonism_type = antagonism_force_convert
42potential = {
46OR = {
50AND = {
}
}
}
58allow = {
59scope:winner.religion != scope:loser.religion
60trigger_if = {
66scope:winner.religion.group = scope:loser.religion.group
}
}
70effect = {
72if = {
73limit = {
}
}
}
81ai_desire = {
82if = {
83limit = {
84scope:winner = {
85government_type = government_type:theocracy
}
}
88add = {
89desc = "is_theocracy"
90value = 100
}
}
93if = {
94limit = {
95scope:winner = {
96ruler_or_regent ?= {
97has_trait = zealot
}
}
}
101add = {
102desc = "is_zealot"
103value = 50
}
}
106if = {
112add = {
113desc = "religious_war"
114value = 200
}
}
}