On ActionsOOn Actionon_timurid_occupy_locationConditionsTriggerIs TimuridExact conditionsEffectsEffecton_timurid_occupy_location_effectIfRise of TimurSituation is activeDoes NOT have Variable: situation_event_rot_fall_of_delhi_fired↗Target location: DelhiThenThe Event 'Fall of Delhi' happensIfRise of TimurSituation is activeDoes NOT have Variable: situation_event_rot_capturing_the_ottoman_sultan_fired↗Has a RulerPrevious owner›Has a RulerAt least one ofAll ofNotAuto Conquer when at WarTarget location›Is the CapitalTarget location›Province Definition: Previous owner›Capital›Province DefinitionAt least one ofAll ofThe Rise of the Turks is NOT currently happeningPrevious owner›Has Variable: rise_of_the_ottomans_winner_variableSet byTThe Rise of the TurksEventAll ofRise of the TurksSituation is activeHas Variable: strongest_beylik_variableSet by one ofRrise_of_the_ottomans_recalculate_top_3Scripted EffectRise of the TurksSituationPrevious owner: Rise of the Turks › Strongest beylik variableThenThe Event 'The Capture of Target Character' happens↗Exact scriptConnectionsRequires 1TimuridTriggerTriggered by 1Oon_location_occupiedOn actions 1Scripting 1Uses 1Oon_timurid_occupy_location_effectEffectDefinitionin_game/common/on_action/on_country_specific_pulse.txt:25▾trigger = {tag = TIM}▾effect = {▾scope:target = {save_scope_as = target_location}▾scope:target.owner = {save_scope_as = previous_owner}on_timurid_occupy_location_effect = yes}History