Scripted Trigger

can_fire_situation_event

What it checks
$situation$
  • Situation is active
  • Does NOT have Variable: situation_event_$event$_fired

Script that calls it fills these in, as each caller in Connections shows.

  • $situation$
  • $event$

Used by 2

Situations
  • Rise of Timurevent = rot_claim_turkoman · situation = root (+7)Each month
On Actions
Scripting 1

Used by 1

$situation$ = {
situation_is_active = yes
NOT = {
has_variable = situation_event_$event$_fired
}
}

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