Scripted Trigger
can_fire_situation_event
What it checks
$situation$- Situation is active
- Does NOT have Variable:
situation_event_$event$_fired
Script that calls it fills these in, as each caller in Connections shows.
$situation$$event$
Used by 2
Situations
Rise of Timurevent = rot_claim_turkoman · situation = root (+7)Each month
On Actions
- on_location_changed_ownerevent = rot_fall_of_delhi · situation = situation:rise_of_timurEffect
Scripting 1
Used by 1
- on_timurid_occupy_location_effectevent = rot_fall_of_delhi · situation = situation:rise_of_timur (+1)If 1, If 2
$situation$ = {
situation_is_active = yes
NOT = {
has_variable = situation_event_$event$_fired
}
}