
Law
Republican Power
As any government, the Republic must not only make decisions, but also act upon them. To do so, it needs a way of exercising its executive capabilities so that they reach even the furthest areas of the country.
RepublicGovernment TypepotentialPolicies 4
Absolute Power of the President- −0.05 Monthly Republican Tradition
- +20% Crown Power
- +0.1 Monthly Progress to Absolutism
Broad Executive Power- +20% Efficiency of Our Cabinet
Devolution Of Powers- +1 Cabinet Seats
- +0.1 Monthly Progress to Decentralization
New Men- −25% Change Heir Selection Cost
- −10% Set Cabinet Member Cost
- −10% Replace Cabinet Member Cost
Definitionin_game/common/laws/00_republic.txt:105
106law_category = administrative
108law_gov_group = republic
114broad_executive_power_policy = {
115country_modifier = {
116country_cabinet_efficiency = 0.2
}
118estate_preferences = {
burghers_estate
}
121years = 2
}
123devolution_of_powers_policy = {
124country_modifier = {
125government_size = 1
126monthly_towards_decentralization = societal_value_monthly_move
}
128estate_preferences = {
clergy_estate
}
131years = 2
}
133absolute_presidential_power_policy = {
134country_modifier = {
135monthly_republican_tradition = -0.05
136global_crown_estate_power = 0.2
137monthly_towards_absolutism = societal_value_monthly_move
}
139estate_preferences = {
crown_estate
}
142years = 2
}
144new_men_policy = {
145country_modifier = {
146change_heir_selection_cost_modifier = -0.25
147set_cabinet_member_cost_modifier = -0.1
148replace_cabinet_member_cost_modifier = -0.1
}
150estate_preferences = {
peasants_estate
}
153years = 2
}