
Law
Levy Law
Our army is made up mainly of levies that are recruited from certain Estates of our country, who will fight for us until we disband them.
MonarchyGovernment TypepotentialPolicies 8
Alarde- +0.1 Monthly Progress to Quality
- +10% Burghers Power
- +15% Levy Recruitment Speed
Inclusive Levies- +20% Non-Culture Levy Size
- +0.1 Monthly Progress to Decentralization
Longbow Competitions- +0.1 Monthly Progress to Belligerent
- +10% Peasants Power
- +10% Levy Combat Efficiency
Noble Levies- +50% Nobles Levy Size
- +0.1 Monthly Progress to Quality
Paik System- +4% Peasants Levy Size
- −10% Maximum Tax for Peasants Estate
- Yes Allow Paik Levies
Peasant Levies- +10% Peasants Levy Size
- +0.1 Monthly Progress to Quantity
- −10% Levy Combat Efficiency
- +10% Levy Recovery
Ton-ta-jon-ta-ni-woro- +33% Nobles Levy Size
- +15% Nobles Power
- +2.5% Noble Estate Satisfaction Equilibrium
- +0.1 Monthly Progress to Quality
Zamanička Vojska- +10% Levy Size
- +0.05 Monthly Progress to Quality
Definitionin_game/common/laws/00_monarchy.txt:36
37law_category = military
39law_gov_group = monarchy
46all_cultures = {
47country_modifier = {
48wrong_culture_levy_size = 0.2
49monthly_towards_decentralization = societal_value_monthly_move
}
51years = 2
53estate_preferences = {
burghers_estate
}
}
57noble_levies = {
58country_modifier = {
59nobles_estate_levy_size = 0.50
60monthly_towards_quality = societal_value_monthly_move
}
62potential = {
63NOT = {
63tag = MAL
}
}
66estate_preferences = {
nobles_estate
}
69years = 2
}
71ton_ta_jon_ta_ni_woro = {
72unique = yes
73country_modifier = {
74nobles_estate_levy_size = 0.33
75global_nobles_estate_power = 0.15
76nobles_estate_target_satisfaction = small_permanent_target_satisfaction
77monthly_towards_quality = societal_value_monthly_move
}
79potential = {
80has_or_had_tag = MAL
}
82estate_preferences = {
nobles_estate
}
85years = 2
}
87peasant_levies = {
88country_modifier = {
89peasants_estate_levy_size = 0.10
90monthly_towards_quantity = societal_value_monthly_move
91levy_combat_efficiency_modifier = -0.10
92levy_recovery_modifier = 0.1
}
95estate_preferences = {
peasants_estate
}
98years = 2
}
100longbow_competitions = {
101unique = yes
102country_modifier = {
103monthly_towards_belligerent = societal_value_monthly_move
104global_peasants_estate_power = 0.1
105levy_combat_efficiency_modifier = 0.10
}
107potential = {
108OR = {
109has_advance = unlock_early_longbowmen_advance
110has_advance = unlock_longbowmen_advance
111has_advance = unlock_late_longbowmen_advance
}
}
114estate_preferences = {
peasants_estate
}
117years = 2
}
119zamanitchka_voyska = {
120unique = yes
121potential = {
122has_or_had_tag = SER
}
124country_modifier = {
125global_levy_size_modifier = 0.1
126monthly_towards_quality = societal_value_minor_monthly_move
}
128estate_preferences = {
peasants_estate
clergy_estate
}
132years = 2
}
134paik_system = {
135unique = yes
136potential = {
137OR = {
138has_or_had_tag = AHO
139has_or_had_tag = MLB
140culture = {
140has_culture_group = culture_group:indian_group
}
}
}
143allow = {
144OR = {
145has_advance = paik_system_advance
146has_advance = paik_regiments_advance
147has_advance = advanced_paik_system_advance
}
}
150country_modifier = {
151peasants_estate_levy_size = 0.04
152peasants_estate_max_tax = -0.1
153allow_paik_levies = yes
}
155estate_preferences = {
peasants_estate
}
158years = 2
}
160alarde = {
161unique = yes
162potential = {
163culture = culture:castilian
}
165allow = {
166OR = {
167has_or_had_tag = CAS
168has_or_had_tag = SPA
169culture = culture:castilian
}
}
172country_modifier = {
173monthly_towards_quality = societal_value_monthly_move
174global_burghers_estate_power = 0.1
175global_levy_recruitment_speed_modifier = 0.15
}
177estate_preferences = {
burghers_estate
}
180years = 2
}