
Goods
Fur
Furs were one of the basic elements of high quality and warm clothing. Skins from all kinds of animals were supplied initially from Russia but more and more from North America where beavers would be the prize of choice at least till the late middle 18th century.
To make goods
To keep buildings running
References 2
Prices
- Expand Huntingby namePrice to expand production
Goods Demands
- Expanding Huntingby nameGoods to expand production
Required by 7
Events
River Thames freezes overTrigger
The Hudson Bay CompanyAs soon as it happens, Option 1…
A Fur-ocious CompetitorOption 1
Russian-American CompanyAs soon as it happens, Option 1…
The Fur TradeOption 1
Buildings
Pomor OutpostLocation potential, Remove if
Casus Belli
Seize Fur SupplyCreate visible
Referenced by 11
Events
Wild HaggisOption 2- The Rendezvous at TadoussacOption 1
Religions
JainismGoods demand
Production Methods
Goods Demands
Mentioned in 21
Events
The Muscovy Trade CompanyDesc
The Hudson Bay CompanyDesc
A Fur-ocious CompetitorDesc
Exchange of FurDesc, Name
The Beaver WarsDesc
Decline of the Beaver PopulationDesc
The Novgorodian Monopoly of the Beeswax and Fur TradeDesc
Crisis over the Dvina LandsDesc
Crisis over the Dvina Lands - Velikiy Novgorod demands lands backDesc
Russian-American CompanyDesc
Scripting 1
Referenced by 1
- goods_furRequired tags
method = hunting
category = raw_material
color = goods_fur
default_market_price = 2
transport_cost = 0.25
food = 2.0
demand_add = {
upper = 0.05
}
demand_multiply = {
nobles = 10
}
wealth_impact_threshold = {
all = 1.0
}




