
Action
Favor a God
Favors one of the Gods, but it may upset the others
- Price
Potential
Actor
- Religion:
Hinduism - Any international organizations member of
- International Organization Type:
Hindu Branch - Has enacted
Smartism
- International Organization Type:
Allow
Is not favoring all Gods equally
Actor
Not all of
- Has Variable: favoring_ganesha_godorfavoring_shiva_godorfavoring_shakti_godorfavoring_vishnu_godorfavoring_surya_godSet by
Target
Choose the Religion (Religion)
No restriction
Target
Choose a God to favor (God)
- Any religion for godThis:
Hinduism - Not all of
- This:
Gaṇeśa - ActorHas Variable: favoring_ganesha_god
- This:
- Not all of
- This:
Śiva - ActorHas Variable: favoring_shiva_godSet by
- This:
- Not all of
- This:
Śakti - ActorHas Variable: favoring_shakti_godSet by
- This:
- Not all of
- This:
Viṣṇu - ActorHas Variable: favoring_vishnu_godSet by
- This:
- Not all of
- This:
Sūrya - ActorHas Variable: favoring_surya_godSet by
- This:
Exact conditions
Requires 3
Policies
SmartismPotential
Religions
HinduismPotential, Select trigger 2
International Organizations
Hindu BranchPotential
Belongs to 5
References 6
Prices
- Favor a GodPrice
Mentioned in 1
Favor a God CostDesc
Scripting 11
Requires 5
Variables
- favoring_ganesha_godAllow, Select trigger 2
- favoring_shakti_godAllow, Select trigger 2
- favoring_shiva_godAllow, Select trigger 2
- favoring_surya_godAllow, Select trigger 2
- favoring_vishnu_godAllow, Select trigger 2
Grants 5
Variables
- favoring_ganesha_godEffect
- favoring_shakti_godEffect
- favoring_shiva_godEffect
- favoring_surya_godEffect
- favoring_vishnu_godEffect
Mentions 1
GodDesc
type = religious
sound = UI_action_religion_generic
ai_tick = daily
ai_tick_frequency = 40
automation_tick = monthly
automation_tick_frequency = 1
player_automated_category = religiousdoctrines
