
International Organization
Hindu Branch
A branch is a group of traditions and beliefs inside Hinduism giving prominence to one or more specific Gods.
Create visible trigger
Never (always = no)
Can join trigger
Religion:
Hinduism
HinduismCan leave trigger
Never (always = no)
Auto leave trigger
Never (always = no)
Auto disband trigger
Never (always = no)
Exact conditions
Variables 1
Religion
The Religion of the religious International Organization.
Requires 3
Religions
HinduismCan join trigger
Grants 5
Removes 5
References 1
ŚaktiWhen a country joins
Mentions 1
HinduismDesc
Required by 24
Events
The Temple of VenkateshwaraOption 1, Option 2
Dodda Ganeshana GudiOption 1
Veerabhadra TempleOption 1
Child of SūryaTrigger
Viṣṇu and ŚivaOption 2, Option 3
Lakṣmī, Bride of ViṣṇuTrigger
Viṣṇu and LakṣmīOption 2, Option 3
BālaTrigger
Birth of GaṇeśaTrigger
Changing SeasonsTrigger
Scripting 19
Requires 5
Variables
- favoring_ganesha_godWhen a country leaves
- favoring_shakti_godWhen a country leaves
- favoring_shiva_godWhen a country leaves
- favoring_surya_godWhen a country leaves
- favoring_vishnu_godWhen a country leaves
Removes 5
Variables
- favoring_ganesha_godWhen a country leaves
- favoring_shakti_godWhen a country leaves
- favoring_shiva_godWhen a country leaves
- favoring_surya_godWhen a country leaves
- favoring_vishnu_godWhen a country leaves
Uses 2
- is_peacetime_shakti_avatarWhen a country joins
- is_wartime_shakti_avatarWhen a country joins
References 1
- ReligionWhen a country joins
Mentions 1
GodDesc
Referenced by 4
Scripted Triggers
- ruler_can_withdraw_with_shaktiAny international organizations member of
- ruler_can_withdraw_with_shivaAny international organizations member of
- ruler_can_withdraw_with_smartismAny international organizations member of
- ruler_can_withdraw_with_vishnuAny international organizations member of
Weighed by the AI in 1
Join BranchAi will do
has_target = no
has_enemies = no
unique = no
expel_members_who_are_targets_of_other_members = no
disband_if_no_leader = no
custom_name = hindu_branch_name
can_declare_war = {
always = yes
}















