Create new Market
Action

Create new Market

create_market

Create a new Market in a target Location. The Price depends on the current Market Access of the Location.

Cost
Price

Target
Choose the Location to create a new Market in
  • Is not already the center of a Market
    This: NotMarketLocation
  • Can be Owner, i.e. it is NOT an impassable, sea, or lake Location
  • At least one of
  • At least one of
    • Owner: Actor
    • Has Building belonging to Actor
    • Is owned by a Subject of ours whose type lets its Overlord build Markets
  • Is NOT constructing a Market
  • The owner of its current Market has no treaty involving Market Attraction with us
    None of
    • Market
      OwnerHas trade treaty with: Actor
Exact conditions

  • +Market Access
    • If
      Target exists
      • scope:target
        • =market_access
        • ≥0.1

Exact script

References 1

Scripting 5

Grants 1

Mentions 4

Game Concepts

type = owncountry
potential = {
}
allow = {
}
ai_tick = never
automation_tick = never
automation_tick_frequency = 12
should_execute_price = no
goods_demand = market_create_demand
price_location = scope:target

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