
Action
Call Parliament
This will call in the Parliament in an attempt to get support to resolve a Parliament Issue, change Policies in our Laws, creating a Casus Belli, raising higher Taxes or larger Army Levies and Naval Levies.
During this session we will get the following effects
Parliament in Session,
Parliament Location;
and either Parliament in Capital or Parliament Outside Capital depending on selected Location.
Allow
Actor
- NotIs active parliament
- Months since last parliament called > define:NCountry|PARLIAMENT_COOLDOWN_MONTHS (59)
- Not
Parliament Abolished
Has a Parliamentary System
Target
Select Parliament Location
- Actor
- Is NOT a buildingorpop.
- Not
Permanent Parliament
- Has an owner
- Owner: Actor
- Controller: Actor
- Has > 0 Control
- At least one of
- Is the Capital
- All of
- At least one of
- Is a Core location of Actor
Parliament Seat
- At least one of
- Is the capital of a Province
- Has a Fortification
- At least one of
- Is an Urban Location
- Actor
Rural Parliaments
Target
Select Parliament Debate (Parliament Issue)
Is available for: Actor
Exact conditions
Requires 5
Modifier Types
Rural ParliamentsSelect trigger 1
Has a Parliamentary SystemAllow
Parliament SeatSelect trigger 1
Parliament AbolishedAllow
Permanent ParliamentSelect trigger 1
Grants 1
- Parliament LocationEffect
References 1
Parliament Base SupportEffect
Mentions 4
Static Modifiers
Scripting 15
Requires 1
Mentions 8
Game Concepts
Army LevyDesc
Casus BelliDesc
LawDesc
LocationDesc
Naval LevyDesc
Parliament IssueDesc
PolicyDesc
TaxDesc
AI weighting 6
Societal Values
Centralization vs DecentralizationAi will do
Location Ranks
CityAi will do
MegalopolisAi will do
TownAi will do
Modifier Types
Rural ParliamentsAi will do
Fort LevelAi will do
type = owncountry
ai_tick = never
automation_tick = never
player_automated_category = parliament
allow = {
scope:actor = {
is_active_parliament = no
}
}



