
Disaster
Succession Crisis
Our realm is in disarray! A powerful claimant has pressed their right to our throne against the wishes of our people. Our lands are now in mortal peril from both internal and external foes...
- 1%
- Does NOT have an active Disaster
- Government:
Monarchy - Has > 2 Province
- IfAt least one of
- Does NOT have an Heir
- Is in a Regency
- HeirHas < 150 Total Abilities
Then- Due to a Regent, a weak Heir, or no Heir at all, this Disaster now has easier requirements
- Stability < 10
- Legitimacy < 50
Otherwise- Stability < 0
- Legitimacy < 40
- Is in a Civil War
- If
- Is
Holland - Does NOT have Variable: hol_trigger_sc_instead_of_hacw
- NotCurrent Age is at least Discovery or later↗It is NOT the
Traditionsor
Renaissance
ThenAt least one of- Is NOT
Holland - Has the The Hook and Cod Wars replaced with Succession CrisisHas Variable: hol_trigger_sc_instead_of_hacw
- current_later_age_3_discovery_trigger
- Is
- IfIs
ByzantiumThenDate: 1351–1836 - IfIs
YuánThenDate: 1351–1836
Exact conditions
- Gains Succesion Disaster permanently
AI Stability Target+26AI only
AI Government Power Target+61AI only
- The Event '
The Bid for the Country Adjective Crown' happens
Exact script
- One of these, at random
- 14%An Event relevant to this Disaster may occur
- 86%No Event occurs
- 14%
- Not shown in the game's tooltipOne of these, at random
- 87.4%Nothing happens
- 3.5%Trigger event silently:
Local Opposition - 2.8%Trigger event silently:
A Resourceful Minister - 2.8%Trigger event silently:
Testing One's Mettle - 3.5%Trigger event silently:
Support for Our Authority
Exact script
- At least one of↗
- Government: Not
Monarchy - Is in a Civil War
- All of
- None of
- Any rebelIs pretender
- Legitimacy > 60
- Stability > 25
- The pretender was granted the throne via successionHas Variable: pretender_given_throne_variableSet by
- All of
- The Pretender has died or has left our court
- None of
- Any character
- Has Variable: scope_pretender_var
- Is NOT Loyal
- Does NOT have Variable: choosing_new_pretender
- Is in a Civil War
Exact conditions
- Every characterwhere
- Loses the effect of Succesion Disaster
AI Stability Target+26AI only
AI Government Power Target+61AI only
- Remove variable: pretender_rebel_character
- clear_gui_variable: pretender_rebel_characterRemove variable:
GUI_pretender_rebel_character↗ - Gain +20 Legitimacy
- IfThenvar:succession_crisis_pretender_variable will surrender!
- IfHas Variable: ccw_activeThen
- Remove variable: ccw_active
- The Event '
End of the Succession Crisis' happens
OtherwiseThe Event '
End of the Succession Crisis' happens
Exact script
- Government: Not
Requires 5
Government Types
MonarchyCan start
Static Modifiers
- Plotting a RebellionWhen it ends
Triggers 7
Events
End of the Succession Crisiscastilian_civil_war.100When it ends
The Bid for the Country Adjective CrownWhen it starts
End of the Succession Crisissuccession_crisis.100When it ends
Local OppositionEach month
A Resourceful MinisterEach month
Testing One's MettleEach month
Support for Our AuthorityEach month
Grants 1
- Succesion DisasterWhen it starts
Removes 2
- Succesion DisasterWhen it ends
- Plotting a RebellionWhen it ends
Required by 7
Events
In Dire StraitsTrigger
Zealots of ThessalonikiTrigger
Actions
Request Help from the BurghersSelect trigger
Request Help from the ClergySelect trigger
Request Help from the NoblesSelect trigger
Commission a Dynastic ChronicleSelect trigger 1
Seek Foreign AidSelect trigger 1
Members 12
Events
The Bid for the Country Adjective CrownEvent namespace
Help from the ClergyEvent namespace
End of the Succession CrisisEvent namespace
Help from the BurghersEvent namespace
Local OppositionEvent namespace
A Resourceful MinisterEvent namespace
Testing One's MettleEvent namespace
Support for Our AuthorityEvent namespace
A Request to Target CountryEvent namespace
Request for AidEvent namespace
Mentioned in 4
Events
Modifier Types
Scripting 14
Requires 3
- ccw_activeWhen it ends
- hol_trigger_sc_instead_of_hacwCan start
- succession_crisis_pretender_variableWhen it ends
Removes 2
- ccw_activeWhen it ends
- pretender_rebel_characterWhen it ends
Uses 3
Scripted Effects
- clear_gui_variabletype = pretender_rebel_characterWhen it ends
Scripted Triggers
References 4
Script Values
- larger_permanent_target_satisfaction_penaltyModifier
- legitimacy_extreme_bonusWhen it ends
- monthly_spawn_chance_very_lowMonthly spawn chance
Variables
- succession_crisis_pretender_variableWhen it ends
Mentioned in 2
image = "gfx/interface/illustrations/disaster/succession_crisis.dds"
modifier = {
}








