Scripted Effect
ccw_side_against_ruler
- IfList size
- Name:
revolt_provinces_list - Value > 0
ThenOrdered in list (highest population first)- List:
revolt_provinces_list - Every location in province
- Name:
- Set variable
- Name: ccw_pretender_character
- Value:
scope:$target$
- Lose 20 Stability
scope:$target$- Gains Plotting a Rebellion permanently
- Set variable
- Name: scope_pretender_var
- Value: yes
- Joins Succession crisis pretender scope
- create_gui_variable: Type:
pretender_rebel_character· Target:scope:$target$
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target$
Grants 1
- Plotting a RebellionScope:$target$
Used by 1
The Target Country Adjective Civil Wartarget = ccw_bastard_ruler (+1)Option 1, Option 2
Scripting 6
Grants 2
- ccw_pretender_characterCustom tooltip
- scope_pretender_varScope:$target$
Uses 1
- create_gui_variabletarget = scope:$target$ · type = pretender_rebel_characterCreate gui variable
References 3
Script Values
- pop_satisfaction_ultimate_penaltyCustom tooltip
- stability_extreme_penaltyAdd stability
Variables
- total_num_prov_variableCustom tooltip



