Event
End of the Succession Crisis

The strife across the Country is over only for an escalated civil war to take place. Mothers, children and innocents fill the streets with screams of terror as fire and metal take over the entire domain...
Definitionin_game/events/disaster/succession_crisis.txt:1269
1270type = country_event
1271category = disaster_event
1272title = succession_crisis.100.title End of the Succession Crisis
1273image = "gfx/interface/illustrations/disaster/succession_crisis.dds"
1274desc = {
1275first_valid = {
1276triggered_desc = {
1277trigger = {
1278NOT = {
1278tag = BYZ
}
1279in_civil_war = yes
}
1281desc = succession_crisis.100.desc.a The strife across the Country is over only for an escalated civil war to take place. Mothers, children and innocents fill the streets with screams of terror as fire and metal take over the entire domain...
}
1283triggered_desc = {
1284trigger = {
1285NOT = {
1286any_character = {
1287has_variable = scope_pretender_var
}
}
1290NOT = {
1291any_current_war = {
1292is_civil_war_for = root
1293attacker_leader ?= {
1293rebel_category = pretender
}
}
}
}
1297desc = succession_crisis.100.desc.c Alas, the divine has given us a hand of grace. The leader of the brewing rebellion threatening to throw our entire Flavor Rank in a civil war, has perished. A sign of intervention or a dice roll of luck? For better or worse, we have regained control of our internal affairs, but for how long?
}
1299triggered_desc = {
1303desc = succession_crisis.100.desc.b After a period of instability, the passing of our old ruler has given way to the claim of Ruler upon our throne. For better or worse this is the path we have to go down on...
}
1305triggered_desc = {
1306trigger = {
1306always = yes
}
1307desc = succession_crisis.100.desc.d Civil strife, open rebellions, and a myriad other curses have befallen our people. However, none managed to break our spirit and under the guidance of Ruler we have saved the great Country from certain doom!
}
}
}
1311outcome = neutral
1313immediate = {
1314ruler_or_regent ?= {
1314save_scope_as = target_character
}
}
1377after = {
1378if = {
}
}