
Klientelart
Prónoia
Als wichtiger Bestandteil der Verwaltungsorganisation von Byzanz waren die Prónoiai ursprünglich befristet eingesetzte Steuereintreiber. Im Lauf der Zeit veränderten sich ihre Aufgaben: Derzeit sind es erbliche Ämter, die neben der Eintreibung von Geldern aus dem Gebiet auch militärische Unterstützung leisten und weiterhin als verlängerter Arm des Kaisers dienen.
Sāmanta-FeudalismusFortschrittcreation visible
ByzanzLandcreation visible
Japanisches ShogunatZusammenschlussvisible through diplomacy, visible through treaty
TennoSonderstatusvisible through diplomacy, visible through treaty
Prónoia-Klientelländer möglichModifikatorartcreation visible
Namboku-chō JidaiSituationvisible through diplomacy, visible through treatyModifikatoren
Overlord modifier
Subject modifier
Mannstärke+10%
Definitionin_game/common/subject_types/D008_pronoia.txt:1
2content_priority = 300
3subject_pays = subject_pays_pronoia
4color = subject_pronoia
5level = 3
6visible_through_diplomacy = {
7country_rank_level >= scope:target.country_rank_level
9OR = {
}
23trigger_if = {
24limit = {
}
28NOT = {
29scope:target = {
30has_special_status_in_international_organization = {
}
}
}
}
}
39visible_through_treaty = {
40country_rank_level >= scope:target.country_rank_level
42OR = {
}
56trigger_if = {
57limit = {
}
61NOT = {
62scope:target = {
63has_special_status_in_international_organization = {
}
}
}
}
}
72creation_visible = {
74OR = {
}
}
87release_country_enabled = {
89OR = {
}
}
102join_offensive_wars_always = {
103NOT = {
103scope:actor ?= {
103is_subject_of = scope:recipient
}
}
}
105join_offensive_wars_can_call = {
106scope:actor ?= {
106is_subject_of = scope:recipient
}
107NOT = {
107scope:target ?= {
107is_subject_of = scope:recipient
}
}
}
109join_defensive_wars_always = {
110always = yes
}
113diplomatic_capacity_cost_scale = 0.75
116strength_vs_overlord = -0.5
118has_overlords_ruler = no
119annexation_speed = 0.5
120annexation_min_years_before = 20
121annexation_min_opinion = 190
122annexation_stall_opinion = 175
123subject_can_cancel = no
124overlord_can_cancel = no
125overlord_inherit_if_no_heir = yes
127can_overlord_build_roads = yes
128can_overlord_build_buildings = yes
129can_overlord_build_rgos = yes
131has_limited_diplomacy = yes
133fleet_basing_rights = yes
134food_access = yes
136can_change_rank = no
137can_change_heir_selection = yes
139minimum_opinion_for_offer = 150
141great_power_score_transfer = 0.25
146overlord_modifier = {
}
156on_enable = {
}
159on_disable = {
}
162diplo_chance_accept_subject = {
163base = -90
164current_strength = 0.2
165border_distance = -0.3
166negative_opinion = -5
167positive_opinion = 0.25
168rank_difference = -5
169giving_defensive_support = 2
170receiving_defensive_support = 5
171royal_ties = 1
173num_of_limited_subjects = -5
174culture_war = 3
175diplomatic_reputation = 1
176different_religion = -100
177same_common_language = 10
178same_court_language = 20
179different_culture = -50
180different_government_type = -25
181actor_at_war = -20
182competing_power = -200
183tax_base = -0.25
185reject_subjugation_reasons = -1
186accept_subjugation_reasons = 1
}
189diplo_chance_accept_overlord = {
190base = -50
191border_distance = -0.3
192negative_opinion = -5
193positive_opinion = 0.25
194same_common_language = 10
195same_court_language = 20
196different_culture = -50
197different_government_type = -25
198actor_at_war = -20
199competing_power = -200
}
202ai_wants_to_be_overlord = {
203scope:subject = {
204add = {
205desc = "COALITION_GRADE_ANTAGONISM_TOWARDS_THEM_SUBJECT" Subject ist ein mögliches Ziel für eine Koalition
206value = {
207every_country_with_coalition_grade_antagonism_against_us = {
208add = {
209value = -10
}
}
}
}
}
}

