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bribe_imperial_circle_target_cost

bribe_imperial_circle_target_costin_game/common/script_values/hre_action_values.txt:201

Scaled cost the Emperor pays to bribe a circle leader (and through them, every member of every circle that leader runs). Cost = bribe_circle_leader_cost (leader) + 0.25 × bribe_circle_leader_cost per *other* circle member across all circles led. Reads scope:target = circle leader country — bribe_imperial_circle passes the leader through that scope from the GUI button. owncountry generic actions can't use scope:recipient, so the leader rides on scope:target instead. Walks every circle the target leads, sums 0.25× per member, then subtracts one 0.25× (the leader's own share, which is replaced by the full base). A leader who runs multiple circles is therefore more expensive to bribe in proportion to total members across all of their circles.

Definitionin_game/common/script_values/hre_action_values.txt:201

204if = {
205limit = {
205exists = scope:target
}
206scope:target = {
207every_imperial_circle_country_is_member_of = {
212limit = {
212circle_leader ?= {
212this = scope:target
}
}
213every_circle_member = {
214add = {
216multiply = 0.25
}
}
}
220subtract = {
222multiply = 0.25
}
}
}
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