Byzantinische Thronfolge
ErbfolgerechtIn dieser Version geändert

Byzantinische Thronfolge

byzantine_successionin_game/common/heir_selections/monarchy.txt:1517

Ein komplexes Thronfolgesystem, das Elemente der Primogenitur und der Wahlmonarchie vereint. Dies erlaubt eine flexiblere Herangehensweise bei der Herrscherwahl, während gleichzeitig die Verbindung zur kaiserlichen Dynastie aufrechterhalten bleibt.

ErfordertByzanzLandlocked, potentialGriechischKulturpotentialFate of the PhoenixDLCpotentialHerrschersausschlussModifikatorartsibling scorePurpurgeburtModifikatorartsibling score, succession effectBlindEigenschaftsibling scoreEntmanntEigenschaftsibling scoreEntstelltEigenschaftsibling scoreBuckligEigenschaftsibling scoreVersehrtEigenschaftsibling score

Definitionin_game/common/heir_selections/monarchy.txt:1517

1518include_ruler_siblings = yes
1519through_female = yes
1520allow_female = no
1521allow_children = yes
1522ignore_ruler = yes
1523traverse_family_tree = yes
1525allowed_estates = {
}
1526heir_is_allowed = {
}
1528setup_fallback = cognatic_primogeniture
1530potential = {
1532OR = {
1533has_or_had_tag = BYZ
1534culture = culture:greek_culture
}
}
1538locked = {
1539has_or_had_tag = BYZ
}
1542succession_effect = {
1545if = {
1546limit = {
1547scope:new_ruler = {
1548NOT = {
}
}
}
1551add_legitimacy = legitimacy_mild_penalty (-10)
}
}
1555sibling_score = {
1556if = {
1557limit = {
1557exists = root
}
1560add = {
1561desc = "HEIR_SELECTION_OLDER_HEIR_DESC" • Siegpunkte pro Lebensjahr
1562value = character_age
}
1566add = {
1567desc = "HEIR_SELECTION_BORN_IN_THE_PURPLE_DESC" • War Purpurgeburt
1568if = {
1569limit = {
}
1570value = 2
}
}
1575if = {
1576limit = {
1576has_trait = blind
}
1577add = {
1578desc = "HEIR_SELECTION_BLIND_DESC" • Ist Blind
1579value = -1000
}
}
1582if = {
1583limit = {
1583has_trait = castrated
}
1584add = {
1585desc = "HEIR_SELECTION_CASTRATED_DESC" • Ist Entmannt
1586value = -1000
}
}
1589if = {
1590limit = {
1590has_trait = disfigured
}
1591add = {
1592desc = "HEIR_SELECTION_DISFIGURED_DESC" • Ist Entstellt
1593value = -1000
}
}
1596if = {
1597limit = {
1597has_trait = hunchback
}
1598add = {
1599desc = "HEIR_SELECTION_HUNCHBACK_DESC" • Ist Bucklig
1600value = -200
}
}
1603if = {
1604limit = {
1604has_trait = maimed
}
1605add = {
1606desc = "HEIR_SELECTION_MAIMED_DESC" • Ist Versehrt
1607value = -200
}
}
1612if = {
1613limit = {
1614exists = father
1615father ?= scope:target.ruler
}
1617add = {
1618desc = "HEIR_SELECTION_IS_RULER_SON_DESC" • Ist der Sohn des Concept
1619value = 200
}
}
1623if = {
1624limit = {
1624is_female = yes
}
1625add = {
1626desc = "HEIR_SELECTION_FEMALE_DESC" • Siegpunkte für Frauen
1627value = -50
}
}
1632add = {
1633desc = "HEIR_SELECTION_IS_UNSUITED_TO_RULE_DESC" • Ist als Herrscher ungeeignet
1634if = {
1634limit = {
}
1634value = -1000
}
}
}
1637else = {
1639add = {
1640desc = "HEIR_SELECTION_OLDER_HEIR_DESC" • Siegpunkte pro Lebensjahr
1641value = 1
}
1643add = {
1644desc = "HEIR_SELECTION_BORN_IN_THE_PURPLE_DESC" • War Purpurgeburt
1645value = 2
}
1647add = {
1648desc = "HEIR_SELECTION_IS_RULER_SON_DESC" • Ist der Sohn des Concept
1649value = 200
}
1651add = {
1652desc = "HEIR_SELECTION_BLIND_DESC" • Ist Blind
1653value = -1000
}
1655add = {
1656desc = "HEIR_SELECTION_CASTRATED_DESC" • Ist Entmannt
1657value = -1000
}
1659add = {
1660desc = "HEIR_SELECTION_DISFIGURED_DESC" • Ist Entstellt
1661value = -200
}
1663add = {
1664desc = "HEIR_SELECTION_HUNCHBACK_DESC" • Ist Bucklig
1665value = -200
}
1667add = {
1668desc = "HEIR_SELECTION_MAIMED_DESC" • Ist Versehrt
1669value = -200
}
1671add = {
1672desc = "HEIR_SELECTION_FEMALE_DESC" • Siegpunkte für Frauen
1673value = -50
}
}
}
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