Auf zu neuen Ufern
Aktion

Auf zu neuen Ufern

migrate_to_new_watersin_game/common/generic_actions/golden_age_of_piracy.txt:425

Es gibt anderswo auf der Welt reichere und lukrativere Gefilde, und es ist höchste Zeit, dass wir sie entdecken. Um diese fernen Schätze besser zu finden, können wir unseren Hauptsitz verlegen und überall dorthin ziehen, wo unsere Flotte hinkommt.

ErfordertDas Goldene Zeitalter der PiraterieSituationselect trigger 1

Definitionin_game/common/generic_actions/golden_age_of_piracy.txt:425

426icon = migrate_pop_based_country
427type = situation
428show_message = no
429potential = {
430scope:actor = {
431has_reform = government_reform:pirate_brethren_reform
432country_type = navy
}
}
436ai_tick = monthly
437ai_tick_frequency = 4
439automation_tick = never
440automation_tick_frequency = 12
442price = price:migrate_to_new_waters
445cooldown = {
446type = migrate_to_new_waters
447years = 10
}
451select_trigger = {
452looking_for_a = situation
453target_flag = recipient
454name = "choose_situation" Die Situation wählen:
455column = {
456data = name
}
458visible = {
460situation_is_active = yes
}
}
465select_trigger = {
466looking_for_a = region
467target_flag = target_region
468name = "choose_a_region" Eine Region auswählen
469none_available_msg_key = "no_regions_available"
470column = {
470data = name
}
471visible = {
472any_location_in_region = {
473is_ownable = yes
474has_owner = no
475is_discovered_by = scope:actor
477is_land = yes
}
}
}
483select_trigger = {
484looking_for_a = location
485source = target_region
486target_flag = target_location
487name = "choose_an_uncolonized_location" Einen unkolonisierten Ort auswählen, an den unser Hauptsitz verlegt werden soll.
488none_available_msg_key = "no_locations_available"
489column = {
489data = name
}
490column = {
490data = population
}
491visible = {
492region = scope:target_region
493has_owner = no
495is_ownable = yes
496is_land = yes
}
}
502effect = {
503if = {
504limit = {
505exists = scope:target_location
}
507scope:actor = {
508capital = {
509destroy_building = "building(building_type:pirate_stronghold|prev)"
510save_temporary_scope_as = former_capital
}
512add_migration = {
513owner = this
514from = scope:former_capital.province_definition
515to = scope:target_location.province_definition
516amount = 0.5
517months = 24
}
519scope:target_location = {
520change_location_owner = prev
521add_core = prev
522construct_building = {
524cost_multiplier = 0
525cost_multiplier_reason = "[navy_based|e] [building|e]"
}
}
528set_capital = scope:target_location
529abandon_location = scope:former_capital
}
}
532else = {
532custom_tooltip = migrate_to_new_waters_tt Wir werden unser Glück an einem fernen Ort mit Concept suchen
}
}
535ai_will_do = {
536add = -100
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum