Fremdländischen Kleriker einladen
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Fremdländischen Kleriker einladen

invite_foreign_clericin_game/common/generic_actions/invite_foreign_cleric.txt:2

Uns wird ein erfahrener Kleriker aus einem anderen Land geschickt. Dies wird unseren örtlichen Klerusstand verärgern, doch die Kenntnisse des fremdländischen Klerikers könnten wertvoll sein.

ErfordertKlerusstandStandallow

Definitionin_game/common/generic_actions/invite_foreign_cleric.txt:2

3type = religious
5sound = UI_action_religion_generic
7ai_tick = monthly
8ai_tick_frequency = 24
9automation_tick = monthly
10automation_tick_frequency = 6
12automation_tick = monthly
13automation_tick_frequency = 12
14player_automated_category = religiousdoctrines
17potential = {
}
20allow = {
21scope:actor = {
23estate_type_allowed_in_cabinet = {
}
24estate_satisfaction:clergy_estate >= {
26multiply = -1
}
}
29custom_tooltip = {
30text = invite_foreign_cleric_no_countries_tt Ein anderes Recipient Adjectivees Land in Diplomatiereichweite
31scope:recipient = {
32any_country_in_religion = {
33NOT = {
33this = scope:actor
}
34scope:actor = {
34within_diplomatic_range = prev
}
35capital ?= {
35is_discovered_by = scope:actor
}
36has_discovered = scope:actor.capital
}
}
}
}
42price = price:invite_foreign_cleric
44select_trigger = {
45looking_for_a = religion
46source = actor
47target_flag = recipient
48name = "choose_religion" Die Religion wählen:
49column = {
50data = name
}
52visible = {
53has_religious_influence = yes
}
}
57effect = {
58custom_tooltip = {
59text = invite_foreign_cleric_tt Ein fremdländischer Actor Adjectiveer Charakter des Klerusstands mit hoher Verwaltungsfähigkeit, mittlerer Diplomatiefähigkeit und niedrigem Militärfähigkeit wird in unserem Land eintreffen.
60scope:recipient = {
61random_country_in_religion = {
62limit = {
63NOT = {
63this = scope:actor
}
64capital ?= {
64is_discovered_by = scope:actor
}
65has_discovered = scope:actor.capital
66scope:actor = {
67within_diplomatic_range = prev
}
}
71weight = {
72factor = 1
73modifier = {
74factor = {
75value = total_population
}
}
}
80create_character = {}
}
}
}
96scope:actor = {
97add_estate_satisfaction = {
}
98change_societal_value = {
}
}
}
102ai_will_do = {
103add = -100
105add = {
106if = {
107limit = {
108scope:actor = {
109any_character = {
110religion = scope:recipient
111is_ruler = no
112is_adult = yes
114religion = scope:actor.religion
115count = 0
}
}
}
119value = 100
}
}
123add = {
124if = {
125limit = {
126scope:actor = {
127NOT = {
128any_character = {
129is_ruler = no
130is_adult = yes
131adm >= 60
}
}
}
}
136value = 100
}
}
140add = {
141if = {
142limit = {
143scope:actor = {
144any_character = {
145is_ruler = no
146is_adult = yes
147count = 0
}
}
}
151value = 100
}
}
}
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