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Schlüsselort befestigen
Wenn wir in Befestigungen und Garnisonen strategischer Stellungen investieren, können wir unsere wichtigsten Besitzungen besser gegen einen feindlichen Ansturm schützen.
BalkanligaZusammenschlusspotential
Französische LigaZusammenschlusspotential
Heilige Römische LigaZusammenschlusspotential
Iberische LigaZusammenschlusspotential
Erste italienische LigaZusammenschlusspotential
Zweite italienische LigaZusammenschlusspotential
Dritte italienische LigaZusammenschlusspotential
GroßstadtOrtsrangselect trigger 2
MegalopolisOrtsrangselect trigger 2
ItalienkriegeSituationpotential, select trigger 1Befestigte StellungStatischer Modifikatorselect trigger 2
BergeTopografieselect trigger 2Definitionin_game/common/generic_actions/italian_wars.txt:748
749type = situation
751ai_tick = daily
752ai_tick_frequency = 80
754automation_tick = never
755automation_tick_frequency = 12
757potential = {
758trigger_if = {
}
764trigger_else = {
764always = no
}
765scope:actor ?= {
766OR = {
774capital.region = region:italy_region
}
}
}
779allow = {
780scope:actor ?= {
781is_during_bankruptcy = no
}
}
785price = price:fortify_key_location_price
786price_modifier = {
787add = {
788value = 1
789desc = BASE_VALUE Grundwert: Valencia
}
791subtract = {
793multiply = 0.005
794desc = "[situation_tension|e]"
}
}
798cooldown = {
799type = fortify_key_location
800years = {
801add = {
802value = 10
803desc = BASE_VALUE Grundwert: Valencia
}
805subtract = {
807multiply = 0.005
808desc = "[situation_tension|e]"
}
}
}
813select_trigger = {
814looking_for_a = situation
820target_flag = recipient
821name = "choose_situation" Die Situation wählen:
822column = {
822data = name
}
}
829select_trigger = {
830looking_for_a = location
831source = actor
832source_flags = only_actual_locations
833target_flag = target_location
834name = "choose_location" Ort wählen
835none_available_msg_key = "no_locations_available_fortify_key_location"
836column = {
836data = name
}
837column = {
837data = rank
}
838visible = {
839region = region:italy_region
}
841enabled = {
842owner ?= scope:actor
843OR = {
844is_capital = yes
}
}
}
853effect = {
854if = {
855limit = {
855exists = scope:target_location
}
856scope:target_location = {
857add_location_modifier = {
}
}
}
864else = {
864custom_tooltip = fortify_key_location_no_target_tt Der ausgewählte Ort erhält für 5 Jahre den Modifikator „Befestigte Stellung“
}
}
867ai_will_do = {
869if = {
870limit = {
870scope:actor ?= {
870at_war = yes
}
}
871add = {
872desc = "IS_AT_WAR"
873value = 20
}
}
876else = {
877add = {
878desc = "IS_AT_PEACE"
879value = -1000
}
}
882if = {
883limit = {
883exists = scope:target_location
}
884add = {
885value = scope:target_location.population
886if = {
887limit = {
887scope:target_location.local_control > 0
}
888multiply = scope:target_location.local_control
}
890else = {
890multiply = 0.05
}
891desc = "population multiplied by control"
}
893add = {
894value = scope:target_location.location_tax_base
895desc = "[target_location.GetName] tax base"
}
897if = {
898limit = {
899scope:target_location = {
900is_border = yes
901is_coastal = no
}
}
904add = {
905value = 50
906desc = "is border"
}
}
}
}