
AktionIn dieser Version geändert
Neuen Herrscher krönen
Leider finden wir uns in einer Personalunion mit unseren Todfeinden wieder. Diese Formalität behindert unsere Kriegsanstrengungen und schwächt unsere Eintracht. Solange dieses Bündnis nicht von uns angeführt wird, müssen wir einen neuen Herrscher wählen!
EnglandLandallow, potential
FrankreichLandallow, effect, potential, price modifierBritischKulturgruppeallowFranzösischKulturgruppeallow
MonarchieRegierungsartallow
SeniorpartnerSonderstatuspotential
Der Hundertjährige KriegSituationselect trigger 1Definitionin_game/common/generic_actions/hundred_years_war.txt:1555
1556type = situation
1557show_message = no
1559automation_tick = never
1560automation_tick_frequency = 12
1562ai_tick = monthly
1563ai_tick_frequency = 4
1565potential = {
1566scope:actor = {
1567OR = {
}
1577NOT = {
1578any_union_partner = {
1579union = {
1580custom_tooltip = {
1581text = empty_text
}
}
}
}
}
}
1593allow = {
1594scope:actor = {
1596at_war = no
1597is_during_bankruptcy = no
1598any_character = {
1599is_adult = yes
1600is_eligible_heir = prev
1601NOR = {
1602is_ruler_of = prev
1603is_heir_of = prev
1604is_regent_of = prev
}
}
1609trigger_if = {
1612ruler_or_regent = {
}
}
1619trigger_else = {
1621ruler_or_regent = {
}
}
}
}
1630price = price:hyw_main_actions_price
1631price_modifier = {
1632add = {
1633value = 2
1634desc = BASE_VALUE Grundwert: Valencia
}
1636if = {
1638multiply = {
1639value = "scope:actor.relative_military_strength(c:ENG)"
1640desc = "[military_strength|e]"
}
}
1643else = {
1644multiply = {
1645value = "scope:actor.relative_military_strength(c:FRA)"
1646desc = "[military_strength|e]"
}
}
}
1651cooldown = {
1652type = crown_new_ruler
1653years = 30
}
1656select_trigger = {
1657looking_for_a = situation
1663target_flag = recipient
1664name = "choose_situation" Die Situation wählen:
1665column = {
1665data = name
}
}
1672select_trigger = {
1673looking_for_a = character
1674interaction_source_list = {
1675scope:actor = {
1676ordered_character = {
1677limit = {
1678is_female = no
1679is_adult = yes
1680is_eligible_heir = prev
1681NOR = {
1682is_ruler_of = prev
1683is_heir_of = prev
1684is_regent_of = prev
}
}
1687max = 5
1688order_by = total_abilities
1689check_range_bounds = no
1690add_to_list = source
}
1692ordered_character = {
1693limit = {
1694is_female = yes
1695is_adult = yes
1696is_eligible_heir = prev
1697NOR = {
1698is_ruler_of = prev
1699is_heir_of = prev
1700is_regent_of = prev
}
}
1703max = 5
1704order_by = total_abilities
1705check_range_bounds = no
1706add_to_list = source
}
}
}
1710target_flag = target_character
1711name = "choose_character" Den Charakter wählen:
1712column = {
1712data = name
}
1713column = {
1713data = character_info
}
}
1716effect = {
1717if = {
1718limit = {
1718exists = scope:target_character
}
1720scope:actor = {
1720set_new_ruler = scope:target_character
}
1721if = {
}
}
1729else = {
1729custom_tooltip = selected_character_takes_actor_crown_tt Der ausgewählte Charakter wird unser neuer Herrscher, sehr zum Missfallen unserer Gegner in der laufenden Situation. Dies könnte zu einem Krieg führen.
}
}
1732ai_will_do = {
1733add = {
1734value = 25
1735desc = BASE_VALUE Grundwert: Valencia
}
1738if = {
1740subtract = {
1741value = "scope:actor.opinion(c:ENG)"
1742desc = "our opinion of England"
}
}
1745else = {
1746subtract = {
1747value = "scope:actor.opinion(c:FRA)"
1748desc = "our opinion of France"
}
}
1753if = {
1754limit = {
1754exists = scope:target_character
}
1755add = {
1756value = scope:target_character.total_abilities
1757subtract = scope:actor.ruler_or_regent.total_abilities
1758desc = "candidate abilities"
}
}
}