Uç Bey erschaffen
AktionIn dieser Version geändert

Uç Bey erschaffen

create_uc_beyin_game/common/generic_actions/rise_of_the_ottomans.txt:1042

Unser Grenzland schützt unser Volk vor dem Ansturm von Möchtegerneroberern. Es ist an der Zeit, dass wir seinen Schutz einem treuen militaristischen Beylik anvertrauen.

ErfordertAufstieg der TürkenSituationselect trigger 1VasallKlientelartallow, select trigger 2strongest_beylik_variableVariableselect trigger 1

Definitionin_game/common/generic_actions/rise_of_the_ottomans.txt:1042

1043type = situation
1044show_message = no
1045potential = {
1046scope:actor = {
1047has_reform = government_reform:anatolian_beylik
}
}
1051allow = {
1052scope:actor = {
1053at_war = no
1054any_subject = {
1055is_subject_type = vassal
1056is_disloyal_subject = no
1057monthly_manpower > 0
1058at_war = no
}
}
}
1062ai_tick = never
1063ai_tick_frequency = 12
1065automation_tick = never
1066automation_tick_frequency = 12
1067price = price:rto_create_uc_bey
1069cooldown = {
1070type = create_uc_bey
1071years = 5
}
1074select_trigger = {
1075looking_for_a = situation
1076target_flag = recipient
1077name = "choose_situation" Die Situation wählen:
1078column = {
1079data = name
}
1081visible = {
1083situation_is_active = yes
}
}
1088select_trigger = {
1089looking_for_a = country
1090interaction_source_list = {
1091scope:actor = {
1092every_subject = {
1093limit = {
1094is_subject_type = vassal
}
1096add_to_list = source
}
}
}
1100target_flag = target_subject
1101name = "choose_country" Das Land wählen:
1102column = {
1102data = name
}
1103column = {
1103data = expected_army_size
}
1104column = {
1104data = expected_navy_size
}
1105enabled = {
1106is_disloyal_subject = no
1107monthly_manpower > 0
1108at_war = no
}
}
1112effect = {
1113if = {
1114limit = {
1114exists = scope:target_subject
}
1115scope:actor ?= {
1115trigger_event_non_silently = rise_of_the_ottomans.217
}
}
1117custom_tooltip = create_uc_bey_tt Der auserwählte Vasall wird zu einem Uç Bey
}
1120ai_will_do = {
1122add = 25
1123if = {
1124limit = {
1124exists = scope:target_subject
}
1125subtract = {
1126desc = "current number of uc beys"
1127scope:actor = {
1128every_subject = {
1129limit = {
1129is_subject_type = uc_bey
}
1130add = 10
}
}
}
1134add = {
1135desc = "RELATIVE_STRENGTH"
1136value = 100
1137multiply = "scope:target_subject.relative_strength(scope:actor)"
}
1139add = {
1140desc = "[target_subject.GetName] [monthly_manpower|e]"
1141value = scope:target_subject.monthly_manpower
1142multiply = 1000
}
1144add = {
1145desc = "Our [provinces|e]"
1146value = scope:actor.num_provinces
}
1148subtract = {
1149desc = "we want less decentralization"
1150value = scope:actor.modifier:monthly_towards_decentralization
1151multiply = 20
}
}
1154else = {
1155add = {
1156value = 25
1157desc = BASE_VALUE
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum