Einigkeit im Reich wiederherstellen
AktionNeu in dieser Version

Einigkeit im Reich wiederherstellen

bul_restore_the_realms_unityin_game/common/generic_actions/twilight_of_the_tsardom_actions.txt:1

Gebiete, die einst fester Bestandteil des Bulgarien Flavor Ranks waren, sind uns entglitten und unterstehen nicht mehr der Autorität der Krone. Wenn wir unseren Fortbestand sichern wollen, müssen wir sie wieder ins Kernland eingliedern. Notfalls mit Gewalt …

ErfordertAnnektierungKriegsgrundselect trigger 2Untergang des ZarentumsKatastropheselect trigger 1

Definitionin_game/common/generic_actions/twilight_of_the_tsardom_actions.txt:1

2type = disaster
3show_message = no
4potential = {
}
7allow = {
8scope:actor = {
9at_war = no
10is_subject = no
11any_neighbor_country = {
12culture = scope:actor.culture
13NOT = {
13is_subject_or_below_of = scope:actor
}
}
}
}
17price = price:twilight_of_the_tsardom_disaster_actions_price
19cooldown = {
19type = bul_restore_the_realms_unity
19years = 10
}
21automation_tick = never
22automation_tick_frequency = 12
24select_trigger = {
25looking_for_a = disaster
26target_flag = recipient
27name = "choose_disaster" Die Katastrophe wählen:
28column = {
29data = name
}
31visible = {
33disaster_is_active = yes
}
}
37select_trigger = {
38looking_for_a = country
39interaction_source_list = {
40scope:actor = {
41every_neighbor_country = {
42limit = {
43is_subject = no
44culture = scope:actor.culture
45NOT = {
45is_subject_or_below_of = scope:actor
}
}
47add_to_list = source
}
}
}
51target_flag = target_country
52name = "choose_country" Das Land wählen:
53column = {
53data = name
}
54column = {
54data = great_power_score
}
55column = {
55data = army_size
}
56enabled = {
57scope:actor = {
57can_declare_war_on = root
}
58scope:actor = {
58NOT = {
58has_truce_with = scope:target_country
}
}
59scope:actor = {
60NOT = {
61has_casus_belli_of_type_on = {
63target = scope:target_country
}
}
}
}
}
70effect = {
71scope:actor = {
72add_casus_belli = {
73target = scope:target_country
}
}
}
79ai_will_do = {
80add = 10
81if = {
82limit = {
83scope:actor = {
84relative_strength = {
85target = scope:target_country
86value > 0.5
}
}
}
90add = {
91value = 100
92multiply = "scope:actor.relative_strength(scope:target_country)"
}
}
95if = {
96limit = {
97scope:target_country = {
97at_war = yes
}
}
99add = 10
}
101else = {
101subtract = 25
}
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum