Unsere Gefolgschaft verraten
AktionIn dieser Version geändert

Unsere Gefolgschaft verraten

betray_our_allegiancein_game/common/generic_actions/hundred_years_war.txt:700

Der Verlauf eines Krieges ändert sich stetig. Wo wir einst unser Schwert der Unterstützung unseren Verbündeten verschrieben haben, müssen wir uns nun der Wirklichkeit stellen und einen anderen diplomatischen Kurs einschlagen, der unserem Volk die Schrecken des Krieges und der Unterwerfung ersparen wird.

ErfordertEnglandLandallow, potential, select trigger 2FrankreichLandallow, potential, select trigger 2Der Hundertjährige KriegSituationselect trigger 1

Definitionin_game/common/generic_actions/hundred_years_war.txt:700

701type = situation
702show_message = no
704automation_tick = never
705automation_tick_frequency = 12
707ai_tick = daily
708ai_tick_frequency = 30
709automation_tick = daily
710automation_tick_frequency = 7
712potential = {
713scope:actor = {
714OR = {
715has_mutual_scripted_relation = {
716type = relation_type:alliance
717target = c:FRA
}
719is_subject_of = c:FRA
720has_mutual_scripted_relation = {
721type = relation_type:alliance
722target = c:ENG
}
724is_subject_of = c:ENG
}
}
}
729allow = {
730scope:actor = {
731any_current_war = {
732custom_tooltip = {
733text = war_goal_owned_by_us_tt Das Kriegsziel ist KEIN Ort oder eine Provinz in unserem Besitz
734war_goal_province ?= {
734owner != scope:actor
}
}
736custom_tooltip = {
737text = eng_leads_one_side_france_another_tt Eine Seite des Concept wird von England angeführt, die andere hingegen von Frankreich
738OR = {
739AND = {
740attacker_leader = c:ENG
741defender_leader = c:FRA
}
743AND = {
744attacker_leader = c:FRA
745defender_leader = c:ENG
}
}
}
749trigger_if = {
750limit = {
750exists = this
}
751war_length > 12
}
753trigger_else = {
753custom_tooltip = war_going_on_longer_than_year_tt Läuft seit mindestens 1 Jahr
}
}
755trigger_if = {
756limit = {
756is_subject = yes
}
757OR = {
758is_subject_of = c:FRA
759is_subject_of = c:ENG
}
}
}
}
765price = price:hyw_main_actions_price
767cooldown = {
768type = betray_our_allegiance
769years = 10
}
772select_trigger = {
773looking_for_a = situation
774interaction_source_list = {
776add_to_list = source
}
}
779target_flag = recipient
780name = "choose_situation" Die Situation wählen:
781column = {
781data = name
}
782visible = {
784situation_is_active = yes
}
}
788select_trigger = {
789looking_for_a = war
790source = actor
791target_flag = target_war
792name = "choose_war_tt" Krieg auswählen
793none_available_msg_key = "no_valid_wars"
794column = {
795data = name
}
797visible = {
798OR = {
799AND = {
800attacker_leader = c:ENG
801defender_leader = c:FRA
}
803AND = {
804attacker_leader = c:FRA
805defender_leader = c:ENG
}
}
}
}
811effect = {
813custom_tooltip = able_to_request_peace_via_event_tt Wir können uns aus dem laufenden Krieg zwischen England und Frankreich zurückziehen
814scope:actor = {
814trigger_event_silently = hundred_years_war.215
}
}
817ai_will_do = {
818add = {
819value = 5
820desc = BASE_VALUE
}
822if = {
823limit = {
824scope:actor = {
824is_subject = yes
}
}
826add = {
827value = 50
828subtract = scope:actor.subject_loyalty
829desc = "[actor] [subject_loyalty|e]"
}
831if = {
832limit = {
832scope:actor.liberty_desire != 0
}
833add = {
834value = scope:actor.liberty_desire
835desc = "our [liberty_desire|e]"
}
}
839if = {
840limit = {
841scope:actor.overlord = {
842ruler_or_regent ?= {
842has_trait = malevolent
}
}
}
846add = {
847value = 2
848desc = "malevolent overlord ruler / regent"
}
}
}
853if = {
854limit = {
854scope:actor.war_exhaustion > 0
}
855add = {
856value = scope:actor.war_exhaustion
857desc = "actor war exhaustion"
}
}
861if = {
862limit = {
863scope:actor = {
864OR = {
865has_mutual_scripted_relation = {
866type = relation_type:alliance
867target = c:FRA
}
869is_subject_of = c:FRA
}
}
}
873add = {
874value = "scope:actor.opinion(c:ENG)"
875subtract = "scope:actor.opinion(c:FRA)"
876desc = "our opinion of france minus opinion of england"
877multiply = 0.25
}
880add = {
881value = c:ENG.modifier:diplomatic_reputation
882subtract = c:FRA.modifier:diplomatic_reputation
883desc = "ENG dip rep minus FRA dip rep"
884multiply = 5
}
}
887else = {
888add = {
889value = "scope:actor.opinion(c:FRA)"
890subtract = "scope:actor.opinion(c:ENG)"
891desc = "our opinion of France minus opinion of England"
892multiply = 0.25
}
895add = {
896value = c:FRA.modifier:diplomatic_reputation
897subtract = c:ENG.modifier:diplomatic_reputation
898desc = "FRA dip rep minus ENG dip rep"
899multiply = 5
}
}
903if = {
904limit = {
904scope:actor.num_loans > 0
}
905add = {
906value = scope:actor.num_loans
907multiply = 3
908desc = "NUM_LOANS"
}
}
912if = {
913limit = {
914scope:actor = {
914is_during_bankruptcy = yes
}
}
916add = {
917value = 200
918desc = "[bankruptcy|e]"
}
}
922if = {
923limit = {
923exists = scope:target_war
}
924add = {
925value = scope:target_war.war_length
926desc = "war length"
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum