Kultur durchsetzen
LandesinteraktionIn dieser Version geändert

Kultur durchsetzen

union_enforce_culturein_game/common/country_interactions/union_enforcements.txt:97

Wir werden fordern, dass das Land „Actor Culture“ als Primärkultur annimmt!

ErfordertSeniorpartnerSonderstatusselect triggerErlaubt Personalunions-DurchsetzungsaktionenModifikatorartpotential, select trigger

Definitionin_game/common/country_interactions/union_enforcements.txt:97

98type = union
99category = CATEGORY_UNION_ACTIONS
100potential = {
101scope:actor = {
}
}
107allow = {
}
109select_trigger = {
110looking_for_a = country
111interaction_source_list = {
112scope:actor = {
113union = {
114if = {
115limit = {
117country_has_special_status = {
119country = scope:actor
}
}
122every_international_organization_member = {
123limit = {
123NOT = {
123this = scope:actor
}
}
124add_to_list = source
}
}
}
}
}
130target_flag = recipient
131name = "choose_country" Das Land wählen:
132column = {
133data = name
}
135visible = {
136not = {
136culture = scope:actor.culture
}
}
138enabled = {
139opinion = {
140target = scope:actor
}
}
}
145effect = {
147actor = scope:actor
148target = scope:recipient
}
150scope:recipient = {
151add_opinion = {
152target = scope:actor
153modifier = opinion_enforced_culture
}
}
}
157reject_effect = {
158scope:recipient = {
159add_opinion = {
160target = scope:actor
161modifier = opinion_tried_enforced_culture
}
}
}
166block_when_at_war = yes
168ai_will_do = {
169subtract = {
170desc = "VOTE_BASE_VALUE"
171value = 100
}
173add = {
174desc = "TARGET_ACCEPTANCE"
175value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}
}
179accept = {
180value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}
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