Von Verbündeten isolieren
LandesinteraktionIn dieser Version geändert

Von Verbündeten isolieren

break_others_alliancein_game/common/country_interactions/break_others_alliance.txt:1

Dies wird das Land dazu zwingen, mit einer anderen Nation zu brechen, und es wird nicht in der Lage sein, diesen Verbündeten schnell zurückzugewinnen.

Definitionin_game/common/country_interactions/break_others_alliance.txt:1

2type = diplomacy
3category = CATEGORY_HOSTILE_ACTIONS
5diplomatic_cost = break_others_alliance_cost
6diplomatic_cost_modifier = {
7if = {
8limit = {
9exists = scope:target
10exists = scope:recipient
}
13value = "scope:recipient.favors_needed_to_annul_relations_with(scope:target)"
}
}
17allow = {
}
21select_trigger = {
22looking_for_a = country
23target_flag = recipient
24name = "choose_country" Das Land wählen:
25column = {
26data = name
}
28visible = {
29scope:actor ?= {
30has_mutual_scripted_relation = {
31type = relation_type:alliance
32target = root
}
}
}
36enabled = {
}
}
40select_trigger = {
41looking_for_a = country
42target_flag = target
43interaction_source_list = {
44scope:recipient = {
45every_country_with_relation_that_can_be_annulled = {
46limit = {
46NOT = {
46is_subject_of = scope:recipient
}
}
47add_to_list = source
}
}
}
51name = "break_others_alliance_SELECT_TITLE" Verbündeten auswählen, von dem das Land sich isolieren soll
52none_available_msg_key = "break_others_alliance_no_countries"
53column = {
54data = name
}
56column = {
57data = population
}
59visible = {
60trigger_if = {
61limit = {
62is_subject = yes
}
64not = {
65overlord = scope:recipient
}
}
}
}
71effect = {
72if = {
73limit = {
74exists = scope:recipient
75exists = scope:target
}
77scope:recipient = {
78annul_all_treaties_with = scope:target
}
80scope:recipient = {
81add_antagonism = {
82target = scope:actor
83modifier = antagonism_ordered_me_to_annul_treaties
}
}
86scope:target = {
87add_antagonism = {
88target = scope:actor
89modifier = antagonism_ordered_someone_to_annul_treaties_with_us
}
}
}
}
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