
Kabinettsaktion
Gebiet eingliedern
Sobald wir ein Gebiet erobert haben, müssen wir es Concept, ehe es Teil unseres Concept wird. Wird es nicht eingliedert, könnten die Pops des Concept Concept.
Verbesserte EingliederungFortschrittpotentialNMapColors|MAP_COLOR_HIGHKonstanteselect triggerNMapColors|MAP_COLOR_LOWKonstanteselect triggerModifikatoren
Definitionin_game/common/cabinet_actions/integrate_area.txt:1
2ability = mil
3allow_multiple = yes
10allow = {
11any_province = {
12any_location_in_province = {
13integration_level = conquered
}
}
}
18select_trigger = {
19looking_for_a = area
20source = actor
21target_flag = target
22name = "integrate_area_select_area" Das Gebiet zur Concept auswählen:
23none_available_msg_key = "integrate_area_no_areas"
24column = {
25data = name
}
27column = {
28data = integration
}
30visible = {
31any_location_in_area = {
32owner ?= scope:actor
33integration_level = conquered
}
35NOT = {
35interaction_target = target
}
}
}
37map_color = {
38lerp = {
41factor = integration_progress
}
}
}
46is_finished = {
47scope:target = {
48not = {
49any_location_in_area = {
50owner ?= scope:actor
51OR = {
52integration_level = conquered
53integration_level = colonized
}
55count > 0
}
}
}
}
65progress = {
66scope:target = {
67value = "area_average_integration(scope:actor)"
}
}
71map_marker = {
72show_for_owner = yes
}
