Scripted Trigger

has_gold_org_country_trigger

What it checks
If$international_organization$Has enabled gold
Then$international_organization$Ducats ≥ value
Otherwise
$country$
Ducats
  • Value: value
  • Multiply: 1

Script that calls it fills these in, as each caller in Connections shows.

  • $international_organization$
  • $value$
  • $country$

Used by 4

Country Interactions
  • Bestow Kingdom Titlecountry = scope:actor · international_organization = international_organization:hre · value = bestow_kingdom_title_costAllow
  • Bolster Imperial Armycountry = scope:actor · international_organization = international_organization:hre · value = bolster_imperial_army_costSelect trigger 1
  • Enforce Landfriedecountry = scope:actor · international_organization = international_organization:hre · value = enforce_landfriede_costAllow
  • Grant County Privilegescountry = scope:actor · international_organization = international_organization:hre · value = grant_county_privileges_costAllow

trigger_if = {
limit = {
$international_organization$ = {
has_enabled_currency = gold
}
}
$international_organization$ = {
gold >= $value$
}
}
trigger_else = {
$country$ = {
gold >= {
value = $value$
multiply = 1
}
}
}

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