
Cabinet Action
Recovery Effort
This is the best way to recover from negative Prosperity in the selected Province. This could be vital after a war or a plague.
Modifiers
Definitionin_game/common/cabinet_actions/recovery_effort.txt:1
2ability = dip
4allow_multiple = yes
6potential = {
7num_locations > 0
}
10allow = {
}
14select_trigger = {
15looking_for_a = province
16source = actor
17target_flag = target
18name = "recovery_effort_select_province" Select the Province to increase Prosperity in:
19none_available_msg_key = "recovery_effort_no_provinces"
20column = {
21data = name
}
23column = {
24data = prosperity
}
26column = {
27data = population
}
29visible = {
30any_location_in_province = {
31prosperity < 0
}
33NOT = {
33interaction_target = target
}
}
}
35enabled = {
36any_location_in_province = {
37prosperity < 0
}
}
40map_color = {
41lerp = {
44factor = {
45value = prosperity
46divide = 100
}
}
}
}
52is_finished = {
53scope:target = {
54any_location_in_province = {
55prosperity >= 0
56count = all
}
}
}
66map_marker = {
67show_for_owner = yes
}
70progress = {
71scope:target = {
72value = lowest_prosperity
73add = 1
}
}

