
Cabinet Action
Integrate Area
When we have conquered an Area, we need to Integrate it before it will be a part of our Country. If it does not become integrated, the Pops in the area may Rebel.
Potential
- Has > 0 Location
- At least one of
Allow
Any province
Any location in provinceIs conquered
Target
Select the Area to Integrate
- Any location in area
- Owner: Actor
- Is conquered
- None of
- A Cabinet Member is already performing the same Cabinet Action on this target↗ActorAny cabinet
- Is performing a Cabinet Action
- Cabinet Action:
Integrate Area interaction_target:target: Root
Is finished
Target
None of
- Any location in areaCount > 0
- Owner: Actor
- Is conqueredorcolonized
Exact conditions
Requires 2
Advances
Better IntegrationAbsolutismPotential
Modifier Types
Unlocked by 1
Better IntegrationAbsolutismUnlock cabinet action
Mentioned in 1
Scripting 6
Uses 1
- cabinet_already_performing_same_task_on_targetcabinet_action = integrate_area · interaction_target = targetSelect trigger
Mentions 5
Game Concepts
AreaDesc
CountryDesc
IntegrationDesc
PopDesc
Rebel MovementDesc
ability = mil
allow_multiple = yes
potential = {
num_locations > 0
}

