
Building
Trade Office
Trading and commerce are the lifeblood of any prosperous city. The Trade Office ensures that our merchants gain more opportunities to establish profitable relations with foreign traders.
Country potential
None of
- All of
- Has the
Japanese Imperial Family Government Reform - Is a building.
- Has the
- Has the
Japanese Clan Government Reform
Allow
MarketIs within trading range of Actor
Exact conditions
Per level, by goods access
Production Methods 1
Requires 2
Japanese ClanCountry potential
Japanese Imperial FamilyCountry potential
Belongs to 1
Trade BuildingsCategory
References 4
Pop Types
BurghersPop type
Location Ranks
CityLocation rank
MegalopolisLocation rank
TownLocation rank
Required by 1
A Base in IndiaTrigger
Granted by 17
Events
The Japanese MerchantsOption 1
An Embassy from DenmarkOption 1
Offer acceptedOption- The Sender Ruler Title of Sender Agrees to Proposed TermsOption 6, Option 8
The Levant Trade CompanyOption 1
The exploits of John HawkinsOption 1
James LancasterOption 2
East India FactoryOption 1
The Muscovy Trade CompanyOption 1
Requesting Country Adjective Mining PropositionOption 1
Referenced by 8
Events
The Japanese MerchantsOption 1
Requesting Country Adjective Mining PropositionOption 1
Reaching LondonOption 1
Target Country Adjective Merchants in Target LocationOption 1
Acquiring Trade in JapanOption 1
An Offer From Prev CountryOption 1
Established Feitoria in BrugesOption 1
São Jorge da MinaOption 1
Mentioned in 3
Scripting 4
References 3
- foreign_trade_employmentEmployment size, Pop size created
- trade_office_max_levelMax levels
- trade_post_build_timeBuild time
Mentioned in 1
Power ProjectionDesc
audio_tier = 2
is_foreign = yes
stronger_power_projection = no
need_good_relation = yes
rural_settlement = no





