Scripted Effect
construct_latest_fort_building
ThenConstruct building: Building Type:
Fortress · Cost multiplier: cost multiplier · Cost multiplier reason:
Fortress · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorshipThenConstruct building: Building Type:
Star Fort · Cost multiplier: cost multiplier · Cost multiplier reason:
Star Fort · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorshipThenConstruct building: Building Type:
Bastion · Cost multiplier: cost multiplier · Cost multiplier reason:
Bastion · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorshipThenConstruct building: Building Type:
Castle · Cost multiplier: cost multiplier · Cost multiplier reason:
Castle · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorshipExact script
Script that calls it fills these in, as each caller in Connections shows.
$cost_multiplier$
Requires 4
Grants 4
References 4
Used by 2
Fortifying Italycost_multiplier = 0.5Option 1
Landing in Italycost_multiplier = 0.6Option 1
if = {
construct_building = {
cost_multiplier = $cost_multiplier$
cost_multiplier_reason = "military_cheap_sponsorship"
}
}