Scripted Effect

construct_latest_fort_building

If
OwnerHas the Fortress Advance
ThenConstruct building: Building Type: Fortress · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorship
Else if
OwnerHas the Star Fort Advance
ThenConstruct building: Building Type: Star Fort · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorship
Else if
OwnerHas the Bastion Advance
ThenConstruct building: Building Type: Bastion · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorship
Else if
OwnerHas the Castle Advance
ThenConstruct building: Building Type: Castle · Cost multiplier: cost multiplier · Cost multiplier reason: military_cheap_sponsorship
Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $cost_multiplier$

Requires 4

Advances

Grants 4

Buildings

References 4

Buildings

Used by 2

if = {
limit = {
owner ?= {
has_advance = fortress_advance
}
}
construct_building = {
building_type = building_type:fortress
cost_multiplier = $cost_multiplier$
cost_multiplier_reason = "military_cheap_sponsorship"
}
}

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