
议会议案本版本变更
扩建兵营设施
那些本可以正式纳入服役的后备兵员已经闲散很久了,我们继续新的征兵设施。
兵营革新allow
征兵中心革新allow
兵营建筑allow, on debate passed
征兵中心建筑allow, on debate passed
城市地点等级on debate passed
大都市地点等级on debate passed
集镇地点等级on debate passed
独裁咨议议会类型allow
宪政代议议会类型allow
内阁商议议会类型allow
荷兰议会议会类型allow
阶层共议议会类型allow修正
人力+50%
定义in_game/common/parliament_issues/03_nobles_estate_parliament_issues.txt:772
779allow = {
780num_locations > 0
781OR = {
}
791any_owned_non_rural_location = {
792owner = {
792has_primary_or_accepted_culture = prev.dominant_culture
}
793NOR = {
}
}
}
799chance = {
800add = 1
801add = {
802if = {
803limit = {
804total_effective_building_levels:barracks < 6
}
806value = 5
}
}
809add = {
810if = {
811limit = {
812max_manpower > 0.5
813manpower_percentage < 0.5
}
815add = 2
}
}
818multiply = {
819if = {
820limit = {
821max_manpower > 0.5
822manpower_percentage >= 0.8
}
824value = 0.5
}
826else = {
827value = 1
}
}
}
832on_debate_passed = {
833ordered_owned_location = {
834order_by = population
835max = {
836value = num_provinces
837multiply = 0.1
838add = 1
}
840check_range_bounds = no
841limit = {
842owner = {
842has_primary_or_accepted_culture = prev.dominant_culture
}
843NOR = {
}
847OR = {
}
}
853construct_building = {
855cost_multiplier = 0.5
856cost_multiplier_reason = "game_concept_parliament_issue"
}
}
}