
行动本版本变更
赞助属灵庇护
正如教士们所说,疾病的起因是人体的精神失衡,或是因为触犯了禁忌而让邪魔入体。我们可以通过最强大的神灵,并通过祭祀迫使祂们为我们的人民提供庇护,从而与病魔相斗争。
大瘟疫局势select trigger寻找替罪羊静态修正allow资助属灵的疾病防护静态修正potential定义in_game/common/generic_actions/great_pestilence.txt:436
437type = situation
439ai_tick = daily
440ai_tick_frequency = 80
441exclusive_group = bd_social_actions
443automation_tick = never
444automation_tick_frequency = 12
446potential = {
447scope:actor ?= {
}
}
459price = price:sponsor_sin_forgiveness
461select_trigger = {
462looking_for_a = situation
463target_flag = recipient
464name = "choose_situation" 选择局势:
465column = {
465data = name
}
}
472effect = {
473scope:actor ?= {
474add_country_modifier = {
}
475add_country_modifier = {
477years = -1
478mode = add_and_extend
479size = {缩放修正
480value = 1
481multiply = {
482desc = "[income|e] factor"
483value = this.monthly_income_total
}
485multiply = 0.1
}
}
}
}
491ai_will_do = {
492add = "scope:actor.add_static_modifier_utility(sponsor_spiritual_protection_bonus)"
493add = "scope:actor.add_static_modifier_utility(sponsor_spiritual_protection_cost)"
495add = {
496if = {
497limit = {
498scope:actor = {
499country_has_disease = disease:great_pestilence
}
}
502value = 50
}
}
505add = "scope:actor.add_static_modifier_utility(sponsor_spiritual_protection_cost)"
507subtract = {
508desc = "bias against doing stuff"
509value = 1
}
}