事件
Target Country和Target Country2
不是每一次Flavor Rank的领土扩张都需要通过武力征服。有时只需要通过使者同对方谈判并提出一个对双方都有利的条约,这样便能兵不血刃地延长我们的边界。
事件链
每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。
- Target Country和Target Country2
- Target Country2要求臣服↳ 选项A“给他们一个无法拒绝的条件……” · 立即
- Target Country Adjective回应↳ 选项A“接受这个要求。” · 立即
- 艾赫兄弟会↳ 选项A“最终,全天下都将归顺于我!” · 立即
- Target Country拒绝归顺!↳ 选项B“我们不会考虑这些提议。” · 立即
定义in_game/events/situations/rise_of_the_ottomans.txt:325
326type = country_event
327category = situation_event
329title = rise_of_the_ottomans.101.title Target Country和Target Country2
330desc = rise_of_the_ottomans.101.desc 不是每一次Flavor Rank的领土扩张都需要通过武力征服。有时只需要通过使者同对方谈判并提出一个对双方都有利的条约,这样便能兵不血刃地延长我们的边界。
331outcome = neutral
333immediate = {
334ordered_neighbor_country = {
335limit = {
336is_subject = no
337at_war = no
338NOT = {
338is_subject_of = prev
}
339NOT = {
339is_rival_of = prev
}
340NOT = {
340is_enemy_of = prev
}
341religion = prev.religion
342total_population < prev.total_population
343culture.language = prev.culture.language
}
346max = 5
347check_range_bounds = no
348order_by = {
349value = total_population
350multiply = -1
351if = {
353multiply = 1000
}
}
356add_to_list = potential_vassal_list
}
359if = {
360limit = {
361any_in_list = {
362list = potential_vassal_list
}
}
366random_in_list = {
367list = potential_vassal_list
370save_scope_as = target_country
}
}
374else = {
375random_in_list = {
376list = potential_vassal_list
378save_scope_as = target_country
}
}
382save_scope_as = target_country2
}