事件本版本变更

Target Country

flavor_swe_teu.1in_game/events/DHE/flavor_swe_teu.txt:4
…

自古以来,波罗的海便是海盗滋生的沃土。在Target Location的水手与渔民群体中,不少人怀揣着投身海盗生涯的野心,甚至不惜走上违法犯罪的道路。如今,Target Character及其麾下臭名昭著的“劫富济贫者”团伙正在这片海域肆虐横行——他们妄图通过劫掠所有不幸遭遇的船只来攫取巨额财富。在这些歹徒之中,尤以自诩为“粮食兄弟会”的团伙最为猖獗,他们不仅占领了哥得兰全岛,更在维斯比建立了永久据点。他们持续的海盗行为导致该地区的贸易额下滑,最终将会使我们的贸易彻底消亡。我们必须在他们站稳跟脚前解决他们。

需要瑞典国家dynamic historical event.tag德语语言immediate

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Target Country
  2. Target Country
    ↳ 选项A“让我们向[Fief Offer Target]寻求帮助。” · 立即
  3. Fief Offer Target Adjective的回复
    ↳ 任意选项之后 · 立即
  4. 粮食兄弟会
    ↳ 选项C“我们将在远洋追寻机遇!” · 立即

定义in_game/events/DHE/flavor_swe_teu.txt:4

5type = country_event
6title = flavor_swe_teu.1.title Target Country
7desc = flavor_swe_teu.1.desc 自古以来,波罗的海便是海盗滋生的沃土。在Target Location的水手与渔民群体中,不少人怀揣着投身海盗生涯的野心,甚至不惜走上违法犯罪的道路。如今,Target Character及其麾下臭名昭著的“劫富济贫者”团伙正在这片海域肆虐横行——他们妄图通过劫掠所有不幸遭遇的船只来攫取巨额财富。在这些歹徒之中,尤以自诩为“粮食兄弟会”的团伙最为猖獗,他们不仅占领了哥得兰全岛,更在维斯比建立了永久据点。他们持续的海盗行为导致该地区的贸易额下滑,最终将会使我们的贸易彻底消亡。我们必须在他们站稳跟脚前解决他们。
8outcome = neutral
9historical_info = flavor_swe_teu.1.historical_info 克劳斯·施特尔特贝克是14世纪末德国传奇的海盗,以其对汉萨同盟船只的袭击而闻名。他领导了名为“粮食兄弟会”的海盗团体,该团体最初受梅克伦堡公爵所雇佣,作为私掠舰队袭扰丹麦女王玛格丽特,但后来背叛了雇主。1401年,他在黑尔戈兰附近被俘,并被押往汉堡处决。关于他的处决,流传着一个引人入胜的传说:他请求在头颅被斩下后,他的无头身体走过的船员能得到赦免。据称,他在被斩首后真的站了起来,并走过了几名同伴,直到被刽子手绊倒。然而,这几名同伴最终还是被全部处决了。施特尔特贝克的名字义为“一口气喝干一杯酒”,这反映了他臭名昭著的酒量。
11fire_only_once = yes
12dynamic_historical_event = {
13tag = SWE
14from = 1380.1.1
15to = 1401.1.1
16monthly_chance = 10
}
19illustration_tags = {
2010 = regular
2110 = exterior
}
24trigger = {
25at_war = no
26own_entire_province = province_definition:gotland_province
27NOT = {
27has_reform = government_reform:pirate_brethren_reform
}
28num_locations > province_definition:gotland_province.location_counter
}
31immediate = {
34save_scope_as = event_chain_initiator
35c:TEU = {
36save_scope_as = fief_offer_target
}
38create_character = {
40first_name = name_nicholas
41last_name = Stortebeker
42birth_date = 1360.6.1
43birth_location = location:rugen
44adm = {
25
100
}
45dip = {
25
100
}
46mil = {
25
100
}
47save_scope_as = target_character
48add_trait = trait:extortioner
49create_in_limbo = yes
}
51location:visby = {
52save_scope_as = target_location
}
54ruler_or_regent ?= {
54save_scope_as = target_character_2
}
55province:gotland_province = {
56create_location_country_from_province = {
57hidden_effect = {
58capital.province = {
58change_province_integration = core
}
}
60unlock_government_reform_effect = {
}
61if = {
62limit = {
62navy_size_percentage < 1
}
63custom_tooltip = {
64text = build_galleys_to_navy_size_percentage_tt 将在Target Location生成一支由桨帆战舰舰船组成的舰队
65scope:target_location = {}
}
}
85name = {
86name = VTB 维斯比
}
89add_reform = government_reform:pirate_brethren_reform
93add_policy = policy:smugglers_haven
96add_policy = policy:ship_boarding
98add_policy = policy:port_logs
99save_scope_as = target_country
100change_government_type = government_type:republic
101change_heir_selection = heir_selection:pirate_elective
102add_gold = 1000
103add_government_power = 100
104set_new_ruler = scope:target_character
105set_variable = {
105value = yes
}
107if = {
108limit = {
109location:visby = {
110any_pop = {
110culture.language = language:german_language
}
}
}
113location:visby = {
114ordered_pop = {
115limit = {
115culture.language = language:german_language
}
116order_by = pop_size
117max = 1
118culture = {
118save_scope_as = target_culture
}
}
}
}
122else = {
123scope:target_character.culture = {
123save_scope_as = target_culture
}
}
125change_culture = scope:target_culture
128change_societal_value = {
130value = 200
}
132change_societal_value = {
133type = land_vs_naval
134value = 200
}
136change_societal_value = {
138value = -200
}
140if = {
141limit = {
142owns = location:visby
}
144set_capital = location:visby
}
146grant_estate_privilege = estate_privilege:peasants_in_administration
147save_scope_as = pirate_nation
}
}
152location:visby = {
153construct_building = {
155instant = yes
156cost_multiplier = 0
157cost_multiplier_reason = "game_concept_event"
}
159construct_building = {
160building_type = building_type:pirate_tavern
161instant = yes
162cost_multiplier = 0
163cost_multiplier_reason = "game_concept_event"
}
}
}
263after = {
264scope:pirate_nation = {
265add_sailors = 1
266change_country_type = navy
}
}

选项

A让我们向Fief Offer Target寻求帮助。
172historical_option = yes
173trigger = {
174country_exists = scope:fief_offer_target
175scope:fief_offer_target = {
176is_subject = no
}
}
180custom_tooltip = vtb_operates_in_the_baltic_tt Target Country将在波罗的沿岸开始私掠行动
182show_as_tooltip = {
183scope:target_location = {
184construct_building = {
186instant = yes
187cost_multiplier = 0
188cost_multiplier_reason = "game_concept_event"
189owner = scope:target_country
}
191construct_building = {
192building_type = building_type:pirate_tavern
193instant = yes
194cost_multiplier = 0
195cost_multiplier_reason = "game_concept_event"
196owner = scope:target_country
}
}
}
201province_definition:gotland_province = {
202every_location_in_province_definition = {
203remove_core = ROOT
}
}
207scope:fief_offer_target = {
208trigger_event_non_silently = flavor_swe_teu.2
}
B我们会自己解决他们,尽管代价可能很高昂。
214add_casus_belli = {
214target = scope:pirate_nation
}
216show_as_tooltip = {
217scope:target_location = {
218construct_building = {
220instant = yes
221cost_multiplier = 0
222cost_multiplier_reason = "game_concept_event"
223owner = scope:target_country
}
225construct_building = {
226building_type = building_type:pirate_tavern
227instant = yes
228cost_multiplier = 0
229cost_multiplier_reason = "game_concept_event"
230owner = scope:target_country
}
}
}
235add_country_modifier = {
237years = 15
}
C我们将在远洋追寻机遇!
243high_risk_option = yes
245trigger = {
246hidden_trigger = {
246is_ai = no
}
}
249add_casus_belli = {
249target = scope:pirate_nation
}
251add_country_modifier = {
253years = 15
}
256change_player = scope:pirate_nation
258scope:pirate_nation = {
259trigger_event_non_silently = flavor_swe_teu.4
}
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