事件

Fief Offer Target Adjective的回复

flavor_swe_teu.3in_game/events/DHE/flavor_swe_teu.txt:316

一位使者终于带来了Fief Offer Target的回复。Fief Offer Target Adjective精英承诺派遣军队登陆哥得兰岛,解决我们共同的敌人。按照约定,我们不会反对。

需要TEU_left_to_our_devices变量after, option 2TEU_take_on_responsibility变量after, option 1

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Target Country
  2. Target Country
    ↳ 选项A“让我们向[Fief Offer Target]寻求帮助。” · 立即
  3. Fief Offer Target Adjective的回复
    ↳ 任意选项之后 · 立即
  4. 粮食兄弟会
    ↳ 选项C“我们将在远洋追寻机遇!” · 立即

定义in_game/events/DHE/flavor_swe_teu.txt:316

317type = country_event
318title = flavor_swe_teu.3.title Fief Offer Target Adjective的回复
319desc = {
320first_valid = {
321triggered_desc = {
322trigger = {
323has_variable = TEU_take_on_responsibility
}
325desc = flavor_swe_teu.3.desc_success 一位使者终于带来了Fief Offer Target的回复。Fief Offer Target Adjective精英承诺派遣军队登陆哥得兰岛,解决我们共同的敌人。按照约定,我们不会反对。
}
327triggered_desc = {
328trigger = {
329has_variable = TEU_left_to_our_devices
}
331desc = flavor_swe_teu.3.desc_failure 一位使者终于带来了Fief Offer Target的回复。很遗憾,他们拒绝了我们和平的邀请,不愿解决Pirate Nation的邪恶海盗。看来我们必须自己上了,无论现在有多忙。
}
}
}
335outcome = neutral
360after = {
361if = {
362limit = {
363has_variable = TEU_take_on_responsibility
}
365remove_variable = TEU_take_on_responsibility
}
367if = {
368limit = {
369has_variable = TEU_left_to_our_devices
}
371remove_variable = TEU_left_to_our_devices
}
}

选项

A那我们就专注于更重要的事务!
340trigger = {
340has_variable = TEU_take_on_responsibility
}
342change_societal_value = {
}
B好吧,我们会自己解决。
350trigger = {
350has_variable = TEU_left_to_our_devices
}
352add_casus_belli = {
352target = scope:pirate_nation
}
353add_army_tradition = army_tradition_mild_bonus (5)
354scope:pirate_nation.province:gotland_province = {
355every_location_in_province = {
356add_core = ROOT
}
}
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