事件

公开抗争

flavor_por.2004in_game/events/DHE/flavor_por.txt:5328
公开抗争

现在我们知道了Target Character2在谋划着什么作为his/her的报复。he/she公开反抗his/her的父亲,成为了Target Rebel的领袖,试图推翻其口中残暴的Ruler Title。这可脱离了我们的掌控,也许是时候退位了。

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 恋情
  2. Target Character Dynasty家族的影响力
    ↳ 选项A“他们肯定会对彼此感到厌烦的。” · 6–12个月后
  3. 刺杀Target Character
    ↳ 选项A“够了,[Target Character]得死。” · 15–30天后
  4. 公开抗争
    ↳ 选项A“只能这样了。” · 立即
  5. Target Character Dynasty
    ↳ 选项B“我们无能为力。” · 12–24个月后

定义in_game/events/DHE/flavor_por.txt:5328

5329type = country_event
5330title = flavor_por.2004.title 公开抗争
5331desc = flavor_por.2004.desc 现在我们知道了Target Character2在谋划着什么作为his/her的报复。he/she公开反抗his/her的父亲,成为了Target Rebel的领袖,试图推翻其口中残暴的Ruler Title。这可脱离了我们的掌控,也许是时候退位了。
5332outcome = neutral
5334illustration_tags = {
533510 = regular
533610 = exterior
}
5339immediate = {
5340foreground = pop_type:soldiers
5340background = pop_type:soldiers
}
5341clear_saved_scope = target_character
5342create_rebel = {
5343category = pretender
5344save_scope_as = target_rebel
}
5347scope:target_character2 = {
5348change_character_allegiance = scope:target_rebel
}
5351ordered_province = {
5352limit = {
5353NOT = {
5354any_location_in_province = {
5355this = root.capital
}
}
}
5359max = {
5360value = root.num_provinces
5361divide = 4
}
5363order_by = population
5364check_range_bounds = no
5365add_to_list = revolt_provinces
}
}
5369trigger = {
5370has_ruler = yes
5371scope:target_character2 = {
5372is_child_of = root.ruler
}
}

选项

A那个恶魔绝不是我们大军的对手!
5379historical_option = yes
5381change_societal_value = {
}
5385add_legitimacy = legitimacy_mild_penalty (-10)
5388list = revolt_provinces
5389rebel = scope:target_rebel
}
B让Ruler退位。
5396add_prestige = prestige_extreme_penalty (-20)
5398set_new_ruler = scope:target_character2
5399destroy_rebel = scope:target_rebel
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