事件本版本变更

清算之时

flavor_byz_ser.4in_game/events/DHE/flavor_byz_ser.txt:206
清算之时

几年过去了,Target Country2 Adjective特使多次访问Country AdjectiveCourt Title。他们的目标——将我们从Target Country拉开,推向南方的Target Country2 Flavor Rank。不过,我们能看穿他们的手段,我们不会那么轻易被他们的口头承诺拉拢。我们拥有最终的决定权,无论我们支持哪个国家,都将在未来几十年对巴尔干区域产生深远影响。

需要拜占庭国家trigger塞尔维亚国家trigger

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 强大的专制公
  2. 强大的专制公
    ↳ 事件发生时立即 · 立即
  3. 可疑者来访
    ↳ 任意选项之后 · 18–30个月后
  4. 强大的专制公
    ↳ 事件发生时立即 · 立即
  5. 清算之时
    ↳ 事件发生时立即 · 44个月后
  6. Origin Country的命运
    ↳ 选项A“我们的忠诚毋容置疑。” · 立即
  7. Origin Country的命运
    ↳ 选项B“有必要做出改变。” · 立即

定义in_game/events/DHE/flavor_byz_ser.txt:206

207type = country_event
208title = flavor_byz_ser.4.title 清算之时
209desc = flavor_byz_ser.4.desc 几年过去了,Target Country2 Adjective特使多次访问Country AdjectiveCourt Title。他们的目标——将我们从Target Country拉开,推向南方的Target Country2 Flavor Rank。不过,我们能看穿他们的手段,我们不会那么轻易被他们的口头承诺拉拢。我们拥有最终的决定权,无论我们支持哪个国家,都将在未来几十年对巴尔干区域产生深远影响。
210outcome = neutral
212fire_only_once = yes
214illustration_tags = {
21510 = exterior
}
218trigger = {
219country_exists = c:SER
220country_exists = c:BYZ
221is_subject_or_below_of = c:SER
}
224immediate = {
228save_scope_as = origin_country
229ruler_or_regent = {
230save_scope_as = target_character
}
232c:SER = {
233save_scope_as = target_country
234ruler_or_regent ?= {
235save_scope_as = additional_character_for_portrait
}
}
238c:BYZ = {
239save_scope_as = target_country2
240ruler_or_regent ?= {
241save_scope_as = additional_character_for_portrait2
}
}
}

选项

A我们的忠诚毋容置疑。
249ai_will_select = {
250value = 100
252if = {
253limit = {
254subject_loyalty <= 50
}
256value = 0
}
}
260add_liberty_desire = liberty_desire_mild_minus (-10)
262if = {
263limit = {
264subject_loyalty <= 50
}
266add_stability = stability_severe_penalty (-12)
}
269c:BYZ ?= {
270trigger_event_non_silently = {
}
}
275c:SER ?= {
276trigger_event_non_silently = {
}
}
B有必要做出改变。
285ai_will_select = {
286value = 100
288if = {
289limit = {
290subject_loyalty > 50
}
292value = 0
}
}
296if = {
297limit = {
298subject_loyalty > 50
}
300add_stability = stability_severe_penalty (-12)
}
303show_as_tooltip = {
304make_subject_of = {
305target = c:BYZ
}
}
310c:BYZ ?= {
311trigger_event_non_silently = {
}
}
316c:SER ?= {
317trigger_event_non_silently = {
}
}
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