事件本版本变更

强大的专制公

flavor_byz_ser.1in_game/events/DHE/flavor_byz_ser.txt:14
强大的专制公

在Country Adjective属瓦尔达尔范围内,大部分土地由名望甚高的强大权贵Target Character统治,其影响力巨大,几乎称得上独立。虽然he/she目前效忠于Flavor Rank,但拥有如此财富和权威的君主往往不会长期尊重其宗主的统治。

有传言称Target Character正在考虑放弃his/her当前的附庸关系,转而投靠Target Country2,甚至Target Country3。

需要保加利亚国家trigger拜占庭国家trigger塞尔维亚国家dynamic historical event.tag

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 强大的专制公
  2. 强大的专制公
    ↳ 事件发生时立即 · 立即
  3. 可疑者来访
    ↳ 任意选项之后 · 18–30个月后
  4. 强大的专制公
    ↳ 事件发生时立即 · 立即
  5. 清算之时
    ↳ 事件发生时立即 · 44个月后
  6. Origin Country的命运
    ↳ 选项A“我们的忠诚毋容置疑。” · 立即
  7. Origin Country的命运
    ↳ 选项B“有必要做出改变。” · 立即

定义in_game/events/DHE/flavor_byz_ser.txt:14

15type = country_event
16title = flavor_byz_ser.1.title 强大的专制公
17desc = flavor_byz_ser.1.desc 在Country Adjective属瓦尔达尔范围内,大部分土地由名望甚高的强大权贵Target Character统治,其影响力巨大,几乎称得上独立。虽然he/she目前效忠于Flavor Rank,但拥有如此财富和权威的君主往往不会长期尊重其宗主的统治。

有传言称Target Character正在考虑放弃his/her当前的附庸关系,转而投靠Target Country2,甚至Target Country3。
18outcome = neutral
20fire_only_once = yes
21dynamic_historical_event = {
22tag = SER
23from = 1337.1.1
24to = 1337.12.1
25monthly_chance = 100
}
28illustration_tags = {
2910 = exterior
}
32trigger = {
33country_exists = c:BYZ
34country_exists = c:BUL
35character:ser_hrelja = {
36is_alive = yes
37owner ?= ROOT
}
39OR = {
40location:strumica = {
40owner ?= ROOT
}
41location:shtip = {
41owner ?= ROOT
}
42location:kocani = {
42owner ?= ROOT
}
}
}
46immediate = {
51random_owned_location = {
52limit = {
53OR = {
54this = location:strumica
55this = location:shtip
56this = location:kocani
}
}
59save_scope_as = capital_for_strumica
}
61location:strumica = {
62if = {
63limit = {
64owner ?= ROOT
}
66save_scope_as = capital_for_strumica
}
}
70scope:capital_for_strumica = {
71create_country_from_location = {
72overlord = ROOT
73subject_type = subject_type:vassal
74define_unique_country_tag = SMC
75change_country_name = SMC
76change_country_adjective = SMC
77change_country_color = map_SMC
78change_country_flag = SMC
79set_new_ruler = character:ser_hrelja
}
}
83every_owned_location = {
84limit = {
85OR = {
86this = location:strumica
87this = location:shtip
88this = location:kocani
}
}
91change_location_owner = c:SMC
}
94c:SMC.ruler = {
95save_scope_as = target_character
}
97c:SER = {
98save_scope_as = target_country
}
100c:SMC = {
101save_scope_as = origin_country
}
103c:BYZ = {
104save_scope_as = target_country2
}
106c:BUL = {
107save_scope_as = target_country3
}
109c:BYZ = {
110trigger_event_non_silently = {
}
}
114c:SMC = {
115trigger_event_non_silently = {
}
118trigger_event_non_silently = {
120months = 44
}
}
}

选项

A我们必须确保his/her的忠诚。
128custom_tooltip = SER_strumica_was_released Origin Country已获得独立并成为我们的附庸。如果能维持他们的属国忠诚,我们能在1341年年初立即将其吞并
130custom_tooltip = SER_threat_of_secession 如果Origin Country在1341年开始时属国忠诚低于50.0%,他们会改换阵营,成为Target Country2的附庸
B这就是为什么要将更多权力集中于Ruler Title手中。
139custom_tooltip = SER_strumica_was_released Origin Country已获得独立并成为我们的附庸。如果能维持他们的属国忠诚,我们能在1341年年初立即将其吞并
141custom_tooltip = SER_threat_of_secession 如果Origin Country在1341年开始时属国忠诚低于50.0%,他们会改换阵营,成为Target Country2的附庸
143change_societal_value = {
}
148scope:origin_country = {
149add_liberty_desire = liberty_desire_mild_plus (10)
}
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