事件

输掉内战

civil_war.1in_game/events/civil_war.txt:3

Loser Adjective的内战宣告结束,我们败了。值得庆幸的是,这并不是一切的终结,我们也许还有一线生机。

需要英国内战灾难option 1部落内战灾难triggerchosen_royalist_country_variable变量option 1

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 输掉内战
  2. 议会派赢得英国内战
    ↳ 选项A“浴火重生!” · 30天后
  3. Country Adjective革命政权的新生
    ↳ 任意选项之后 · 立即

定义in_game/events/civil_war.txt:3

4type = country_event
6title = civil_war.1.title 输掉内战
7desc = civil_war.1.desc Loser Adjective的内战宣告结束,我们败了。值得庆幸的是,这并不是一切的终结,我们也许还有一线生机。
8outcome = neutral
11trigger = {
12is_human = yes
13NOT = {
14any_active_disaster = {
}
}
}
57after = {
58hidden_effect = {
59if = {
60limit = {
60scope:winner = {
60is_revolutionary = yes
}
}
61scope:winner = {
61trigger_event_silently = revolution_disaster.4
}
}
}
}

选项

A浴火重生!
23high_risk_option = yes
25if = {
26limit = {
26any_active_disaster = {
}
}
27hidden_effect = {
}
30if = {
31limit = {
}
32custom_tooltip = {
33text = complete_the_ecw_and_lose_tt 英国内战会结束
34scope:winner = {
35trigger_event_non_silently = {
37days = 30
}
}
}
}
}
44change_player = scope:winner
45scope:winner ?= {
46add_stability = stability_ultimate_penalty (-50)
47add_prestige = prestige_ultimate_penalty (-50)
48add_legitimacy = legitimacy_ultimate_penalty (-50)
}
B偿债之时已至。
54custom_tooltip = civil_war_game_over 这将会结束游戏!

游戏结束
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