Italian Galleass

Italian Galleass

n_italian_galleass
Italian Galleass

The galleass was an adaptation of the large merchant galley to counter the increasing use of man-of-war. Larger than the galley, the galleass had about 32 oar pairs, each oar manned by up to five men. As an answer to the men-of-war's armament and higher sides, the galleass had forecastles and aftcastles and gun decks above the rowers. This extra weight meant that they also had to rely more on sails, and were slower and less maneuverable compared to galleys. Like the galley, the galleass went out of regular use with the introduction of more advanced oceangoing men-of-war, but remained useful in shallow waters until the 18th century.

Unlocked by
Potential
CultureBelongs to the Italian Culture Group
Cost
Construction goods
Maintenance goods
Repair goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Reformation Galley
Maximum Strength1
Initiative2
Combat Speed1
Frontage0.5
Flanking Ability1
Movement Speed5+0.75
Hull Size13+3
Cannons20+4
Crew Size0.06−0.03
Maritime Presence0.4
Blockade Capacity0.4
Transport Capacity0.05
Anti-Piracy Impact0.2
Food Storage0.5
Damage by terrain
Deep Ocean−100%
Inland Sea25%
Narrows50%
Ocean−50%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Reformation Galley

9 units, with what each changes from the template.

Standard units
GalleassRegular
Special units
AtakebuneRegular+3.75−1−2−0.06
CakradonyaRegular+6+6+0.11+0.1
GaliotRegular+1.75−0.01+0.2
Italian GalleassRegular+0.75+3+4−0.03
Madurese GhaliRegular+2+2+0.01
Maghrebi XebecRegular+2.5+1+1−0.01+0.2
PanokseonRegular+1.25+8+4+0.09
Geobukseon Turtle ShipRegular+1.25+2+2

Belongs to 2

Unit Categories

References 9

Pop Types
Prices
Goods Demands
Unit Types

Unlocked by 1

Granted by 2

Scripting 4

References 4

Game Concepts

is_special = yes
upgrades_to = n_xebec
category = navy_galley
crew_size = -0.030
mercenaries_per_location = {
pop_type = burghers
multiply = 0.05
}

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice