
Unit Type
Age of Renaissance Heavy Ship

(This is just a template, should never be seen)
- Maintenance goods
- 0.2
Cloth - 0.036
Liquor - 0.36
Naval Supplies - 0.036
Salt - 0.5
Weaponry
- 0.2
- Repair goods
- 0.33
Cloth - 3.33
Lumber - 0.33
Naval Supplies
- 0.33
| Stat | Value |
|---|---|
Maximum Strength | 1 |
Initiative | 1 |
Combat Speed | 0.5 |
Frontage | 1.5 |
Flanking Ability | 1 |
Movement Speed | 6 |
Hull Size | 20 |
Cannons | 40 |
Crew Size | 0.2 |
Maritime Presence | 0.24 |
Blockade Capacity | 0.5 |
Transport Capacity | 0.1 |
Anti-Piracy Impact | 0.1 |
Food Storage | 2 |
| Damage by terrain | |
Inland Sea | −25% |
Narrows | −40% |
Belongs to 2
Ages
RenaissanceAge
Unit Categories
Heavy ShipCategory
References 6
Prices
- Heavy Ship Build Costby namePrice to build
- Heavy Ship Maintenance Costby nameMaintenance price
- Heavy Ship Reinforcement Costby namePrice to reinforce
Goods Demands
- Renaissance Heavy Ship ConstructionConstruction goods
- Renaissance Heavy Ship MaintenanceMaintenance goods
- Renaissance Heavy Ship RepairRepair goods
Referenced by 1
Early CarrackSame as
Scripting 7
References 7
Script Values
- ship_small_mid_maritimeMaritime presence
Game Concepts
Blockade CapacityBlockade capacity
CannonsCannons
Crew SizeCrew size
Hull SizeHull size
Maritime PresenceMaritime presence
Movement SpeedMovement speed
use_ship_names = yes
buildable = no














